I will hold a weapon if you hold one: Experiments of preemptive strike game with possession option

IF 3 1区 心理学 Q1 BEHAVIORAL SCIENCES
Hiroki Ozono , Daisuke Nakama
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Abstract

Force possession in an inter-personal or inter-group context has been a familiar issue in human evolution and continues to be important today. The puzzle around force possession is that it may result in escalation of force and increase the risk of being attacked even if the force possession is originally intended for self-defense. However, there are few relevant empirical studies. This study examined the determinants of force possession by developing the preemptive strike game to include a possession option. In this game, each player (who is matched with one opponent) decides whether to possess an attack button and, if they possess, they can decide whether to push the button (attack the opponent). If neither the player nor the opponent attack, nothing happens, but if a player attacks first, the player loses a small amount of resources, but the one who is attacked loses significant resources. In this situation, possessing the button raise the potential risk of being attacked due to fear. In Study 1, 182 participants (online crowd workers) played the game, and the results showed the tendency to seek a balance of forces, that is, the higher the opponent's expected probability of possession, the more likely participants were to decide to possess. However, the opponent's probability of possession was the measured expectations by the participants. To clarify the causality, in Study 2 with 131 participants (online crowd workers), we experimentally manipulated the probability of the opponent's possession, and confirmed the same tendency. We discuss the implications and the limitations.
如果你持有武器,我也会持有武器:带有占有选项的先发制人游戏实验
在人类进化过程中,人与人之间或群体与群体之间的武力拥有一直是一个耳熟能详的问题,时至今日仍然十分重要。围绕武力占有的难题是,即使武力占有的初衷是为了自卫,它也可能导致武力升级,增加被攻击的风险。然而,相关的实证研究却很少。本研究通过开发先发制人游戏,加入武力拥有选项,对武力拥有的决定因素进行了研究。在这个游戏中,每个玩家(与一个对手配对)决定是否拥有一个攻击按钮,如果拥有,则可以决定是否按下按钮(攻击对手)。如果玩家和对手都不攻击,则不会发生任何事情,但如果玩家先攻击,则玩家会损失少量资源,而被攻击的一方则会损失大量资源。在这种情况下,由于恐惧,拥有按钮会提高被攻击的潜在风险。在研究 1 中,182 名参与者(在线人群工作者)进行了游戏,结果显示了寻求力量平衡的倾向,即对手占有的预期概率越高,参与者越有可能决定占有。然而,对手的控球概率是参与者测量的期望值。为了澄清因果关系,在研究 2 中,我们以 131 名参与者(在线人群工作者)为对象,通过实验操纵了对手的占有概率,结果证实了同样的趋势。我们讨论了研究的意义和局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Evolution and Human Behavior
Evolution and Human Behavior 生物-行为科学
CiteScore
8.30
自引率
9.80%
发文量
62
审稿时长
82 days
期刊介绍: Evolution and Human Behavior is an interdisciplinary journal, presenting research reports and theory in which evolutionary perspectives are brought to bear on the study of human behavior. It is primarily a scientific journal, but submissions from scholars in the humanities are also encouraged. Papers reporting on theoretical and empirical work on other species will be welcome if their relevance to the human animal is apparent.
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