{"title":"Microgesture + Grasp: A journey from human capabilities to interaction with microgestures","authors":"Adrien Chaffangeon Caillet, Alix Goguey, Laurence Nigay","doi":"10.1016/j.ijhcs.2024.103398","DOIUrl":null,"url":null,"abstract":"<div><div>Microgestures, <em>i.e</em>. fast and subtle finger movements, have shown a high potential for ubiquitous interaction. However, work to-date either focuses on grasp contexts (holding an object) or on the free-hand context (no held object). These two contexts influence the microgestures feasibility. Researchers have created sets of microgesture feasible across the entire taxonomy of everyday grasps, called transferable microgestures. However, those sets include a limited number of microgestures as compared to those for the free-hand context, for which microgestures are distinguished according to fine characteristics such as the part of the finger being touched or the number of fingers used. We provide knowledge and methods for identifying and recognizing microgestures that can transfer across contexts. First, we report a study on ergonomics factors that influence the feasibility of a microgesture in a given context. Then, we propose a conceptual model serving as a tool to determine the feasibility of a microgesture in a given context without the need for time-consuming user studies. As expected, not all microgestures were transferable to all considered contexts. Thus, we then expose two different ways of defining a set of microgestures transferable between free-hand and grasping contexts. Finally, we report a user study on recognition factors of a transferable microgesture set.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"195 ","pages":"Article 103398"},"PeriodicalIF":5.3000,"publicationDate":"2024-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581924001812","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
Microgestures, i.e. fast and subtle finger movements, have shown a high potential for ubiquitous interaction. However, work to-date either focuses on grasp contexts (holding an object) or on the free-hand context (no held object). These two contexts influence the microgestures feasibility. Researchers have created sets of microgesture feasible across the entire taxonomy of everyday grasps, called transferable microgestures. However, those sets include a limited number of microgestures as compared to those for the free-hand context, for which microgestures are distinguished according to fine characteristics such as the part of the finger being touched or the number of fingers used. We provide knowledge and methods for identifying and recognizing microgestures that can transfer across contexts. First, we report a study on ergonomics factors that influence the feasibility of a microgesture in a given context. Then, we propose a conceptual model serving as a tool to determine the feasibility of a microgesture in a given context without the need for time-consuming user studies. As expected, not all microgestures were transferable to all considered contexts. Thus, we then expose two different ways of defining a set of microgestures transferable between free-hand and grasping contexts. Finally, we report a user study on recognition factors of a transferable microgesture set.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
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