Why do people customize avatars in the metaverse? Curiosity and SOR model perspective

IF 5.9 3区 管理学 Q1 BUSINESS
Suhyoung Ahn, Byoungho Ellie Jin, Hyesim Seo
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引用次数: 0

Abstract

Purpose

The metaverse, a virtual space where one can build and explore with others using avatars, is drawing global interest. Then questions arise: What drives consumers to customize their avatars and purchase virtual items in the metaverse? Who customizes and purchases virtual items more than others? To find the answers, this study tested a research model that explains why consumers customize their avatars and buy virtual items in the metaverse.

Design/methodology/approach

Based on the stimuli-organism-response model, this study posits that metaverse characteristics (i.e. escapism, visual attractiveness, social interaction and autonomy) arouse consumers’ curiosity toward the metaverse, which in turn evokes avatar customization behavior and virtual item purchase intention. Survey data from 501 metaverse-experienced consumers in both the US and Korea are analyzed.

Findings

The result revealed that all four metaverse characteristics were found to stimulate consumers’ curiosity. Consumers’ curiosity enhances avatar customization behavior and purchase intention of the virtual items. Further, avatar customization behavior increases the purchase intention of virtual items.

Practical implications

The findings provide valuable insights into how metaverse platforms can effectively engage consumers by stimulating curiosity, especially through social interaction, and offering extensive avatar customization options and virtual items.

Originality/value

This study highlights how the metaverse’s open-ended experiences, user-driven customization and social interactions – unlike traditional online games – spark consumer curiosity. It emphasizes the pivotal role of curiosity in driving metaverse engagement and highlights the need to consider it as a central construct in future research. Additionally, this study provides managerial implications for virtual item purchases in the metaverse.

为什么人们要在元宇宙中自定义头像?好奇心和 SOR 模型视角
目的元宇宙(metaverse)是一个虚拟空间,人们可以使用化身与他人一起构建和探索,它正引起全球的关注。问题随之而来:是什么促使消费者在元宇宙中定制自己的化身并购买虚拟物品?谁比其他人更喜欢定制和购买虚拟物品?为了找到答案,本研究测试了一个研究模型,该模型解释了为什么消费者会在元海外定制他们的头像和购买虚拟物品。研究分析了来自美国和韩国的 501 名具有元海外经验的消费者的调查数据。研究结果显示,所有四个元海外特征都能激发消费者的好奇心。消费者的好奇心增强了虚拟物品的化身定制行为和购买意向。研究结果为元海外平台如何通过激发消费者的好奇心(尤其是通过社交互动)、提供广泛的化身定制选项和虚拟物品来有效吸引消费者提供了宝贵的见解。它强调了好奇心在推动元海外参与中的关键作用,并强调了在未来研究中将好奇心作为核心概念的必要性。此外,本研究还为在元海外购买虚拟物品提供了管理启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Internet Research
Internet Research 工程技术-电信学
CiteScore
11.20
自引率
10.20%
发文量
85
审稿时长
>12 weeks
期刊介绍: This wide-ranging interdisciplinary journal looks at the social, ethical, economic and political implications of the internet. Recent issues have focused on online and mobile gaming, the sharing economy, and the dark side of social media.
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