Effectiveness of Game-Based Training of Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Randomized Multiple Baseline Design Study.

IF 2 Q3 HEALTH CARE SCIENCES & SERVICES
Annina Fahr, Andrina Kläy, Larissa S Coka, Hubertus J A van Hedel
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引用次数: 0

Abstract

Background: Selective voluntary motor control (SVMC) is the ability to control joint movements independently. Impairments in SVMC can affect functional activities, but only a few interventions directly target SVMC. Therefore, we developed a game-based intervention for children with upper motor neuron lesions to improve SVMC. The intervention trained selective activation of a muscle or joint movement while providing immediate feedback about involuntarily occurring muscle activations or movements in another joint. The intervention was provided in a playful manner with a custom-made game environment and a technology-based interface to capture muscle activation or joint movements.

Objective: This study aimed to investigate the effectiveness of this game-based intervention and explore treatment response-related factors in children with impaired SVMC undergoing inpatient neurorehabilitation.

Methods: We conducted a single-case research study with a randomized, nonconcurrent, multiple baseline design. The study consisted of a random-length baseline phase where no SVMC-specific intervention was provided and an intervention phase with additional SVMC training. Concurrently in both phases, children attended their individual multimodal rehabilitation program at our clinic, Swiss Children's Rehab. During the intervention phase, participants completed ten 45-minute sessions with our game-based SVMC training. SVMC was measured repeatedly throughout both phases and at the 3-month follow-up with a short custom-made assessment.

Results: Eighteen children with reduced SVMC from upper motor neuron lesions participated in the study. The mean age of the children was 12.7 (SD 2.9) years, and they mostly had spastic cerebral palsy. A linear mixed-effects model revealed a significant trend (P<.001) for improved SVMC already in the baseline phase. This trend did not change significantly (P=.15) when the game-based SVMC training was introduced in the intervention phase, suggesting no additional improvements due to the SVMC training. Although we could not find an overall treatment effect, we could explain 89.4% of the total random variation of the treatment effect by patient and therapy characteristics. Children with spasticity in the trained movement (20.1%), and those who trained the more affected side (23.5%) benefited most from the intervention. At the 3-month follow-up, SVMC had deteriorated compared to the end of the intervention but was still better than at the beginning of the study.

Conclusions: The regular concomitant rehabilitation program already yielded improvements in SVMC, while the game-based SVMC training showed no additional effects. Although the intervention did not show a group effect, we could identify patient and therapy characteristics that determine who is likely to profit from the intervention.

Trial registration: German Clinical Trials Register DRKS00025184; https://tinyurl.com/msnkek9b.

基于游戏的选择性自主运动控制训练对上运动神经元受损儿童的效果:随机多基线设计研究》。
背景:选择性自主运动控制(SVMC)是指独立控制关节运动的能力。SVMC 的损伤会影响功能活动,但只有少数干预措施直接针对 SVMC。因此,我们为上运动神经元受损的儿童开发了一种基于游戏的干预方法,以改善 SVMC。该干预措施训练选择性激活肌肉或关节运动,同时提供有关非自主发生的肌肉激活或另一关节运动的即时反馈。干预以游戏的方式进行,通过定制的游戏环境和基于技术的界面来捕捉肌肉激活或关节运动:本研究旨在对接受住院神经康复治疗的 SVMC 受损儿童进行游戏式干预的有效性研究,并探讨与治疗反应相关的因素:我们采用随机、非同期、多基线设计进行了单例研究。研究包括一个随机长度的基线阶段和一个干预阶段,前者不提供针对 SVMC 的干预,后者则提供额外的 SVMC 训练。在这两个阶段中,孩子们同时在我们的诊所瑞士儿童康复中心参加个人多模式康复计划。在干预阶段,参与者完成了 10 次 45 分钟的基于游戏的 SVMC 训练。在这两个阶段以及为期 3 个月的随访中,我们通过定制的简短评估对 SVMC 进行了反复测量:结果:18 名因上运动神经元病变导致 SVMC 下降的儿童参与了研究。这些儿童的平均年龄为 12.7 岁(标准差为 2.9 岁),大部分患有痉挛性脑瘫。线性混合效应模型显示了一个显著的趋势(PC结论:常规的同步康复计划已经改善了SVMC,而基于游戏的SVMC训练则没有显示出额外的效果。虽然干预措施没有显示出群体效应,但我们可以确定患者和治疗方法的特征,这些特征决定了谁有可能从干预措施中获益:试验注册:德国临床试验注册中心 DRKS00025184;https://tinyurl.com/msnkek9b。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Formative Research
JMIR Formative Research Medicine-Medicine (miscellaneous)
CiteScore
2.70
自引率
9.10%
发文量
579
审稿时长
12 weeks
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