Enhancing visitor experiences and economic outcomes through gamified AR: The impact of a Location-Based Augmented Reality Game in agritourism

Q1 Economics, Econometrics and Finance
Kannattha Chaisriya , Patibut Preeyawongsakul , Lester Gilbert , Pairote Nualnoom , Sasithorn Rattanarungrot , Rotjaret Narongrach , Nattacha Silakun
{"title":"Enhancing visitor experiences and economic outcomes through gamified AR: The impact of a Location-Based Augmented Reality Game in agritourism","authors":"Kannattha Chaisriya ,&nbsp;Patibut Preeyawongsakul ,&nbsp;Lester Gilbert ,&nbsp;Pairote Nualnoom ,&nbsp;Sasithorn Rattanarungrot ,&nbsp;Rotjaret Narongrach ,&nbsp;Nattacha Silakun","doi":"10.1016/j.joitmc.2024.100415","DOIUrl":null,"url":null,"abstract":"<div><div>Agritourism merges agricultural activities with tourism, offering visitors immersive and educational experiences. While augmented reality (AR) has been studied in various tourism contexts, limited research explores its application in agritourism. This study explores the integration of a location-based augmented reality game (LBARG) into agritourism, assessing its impact on visitor experiences, time spent, spending behavior, and revisit intentions. To compare the quality of experiences, revisit intentions, spending, and time spent between the intervention and control groups, a one-way MANOVA was conducted. Pearson correlation analysis examined the relationship between coupons received and spending. Linear regressions explored the impact of game features (e.g., voucher redemption, exploration, coin collection, spinning the wheel) on revisit intentions, time spent, and spending. These analyses highlighted the connections between game features, user behavior, and spending patterns. The findings reveal that a LBARG significantly enhances immediate visitor experiences and spending, although it do not significantly increase revisit intentions. This research provides empirical evidence on the impact of LBARGs in agritourism, showing that augmented reality technologies can enhance visitor engagement and spending at agritourism sites.</div></div>","PeriodicalId":16678,"journal":{"name":"Journal of Open Innovation: Technology, Market, and Complexity","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Open Innovation: Technology, Market, and Complexity","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2199853124002099","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Economics, Econometrics and Finance","Score":null,"Total":0}
引用次数: 0

Abstract

Agritourism merges agricultural activities with tourism, offering visitors immersive and educational experiences. While augmented reality (AR) has been studied in various tourism contexts, limited research explores its application in agritourism. This study explores the integration of a location-based augmented reality game (LBARG) into agritourism, assessing its impact on visitor experiences, time spent, spending behavior, and revisit intentions. To compare the quality of experiences, revisit intentions, spending, and time spent between the intervention and control groups, a one-way MANOVA was conducted. Pearson correlation analysis examined the relationship between coupons received and spending. Linear regressions explored the impact of game features (e.g., voucher redemption, exploration, coin collection, spinning the wheel) on revisit intentions, time spent, and spending. These analyses highlighted the connections between game features, user behavior, and spending patterns. The findings reveal that a LBARG significantly enhances immediate visitor experiences and spending, although it do not significantly increase revisit intentions. This research provides empirical evidence on the impact of LBARGs in agritourism, showing that augmented reality technologies can enhance visitor engagement and spending at agritourism sites.
通过游戏化 AR 增强游客体验和经济效益:基于位置的增强现实游戏对农业旅游的影响
农业旅游将农业活动与旅游业相结合,为游客提供身临其境的教育体验。虽然增强现实(AR)已在各种旅游环境中得到研究,但探讨其在农业旅游中应用的研究却很有限。本研究探讨了将基于位置的增强现实游戏(LBARG)融入农业旅游的问题,评估了其对游客体验、花费时间、消费行为和重游意向的影响。为了比较干预组和对照组的体验质量、重游意愿、消费和花费时间,我们进行了单向 MANOVA 分析。皮尔逊相关分析检验了收到的优惠券与消费之间的关系。线性回归探讨了游戏功能(如兑换券、探索、收集硬币、转盘)对重访意愿、花费时间和消费的影响。这些分析强调了游戏功能、用户行为和消费模式之间的联系。研究结果表明,LBARG 能显著提升游客的即时体验和消费,但并不能显著提高游客的重游意愿。这项研究为 LBARGs 在农业旅游中的影响提供了经验证据,表明增强现实技术可以提高游客在农业旅游景点的参与度和消费。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Journal of Open Innovation: Technology, Market, and Complexity
Journal of Open Innovation: Technology, Market, and Complexity Economics, Econometrics and Finance-Economics, Econometrics and Finance (all)
CiteScore
11.00
自引率
0.00%
发文量
196
审稿时长
1 day
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信