Fast spline collision detection (FSCD) algorithm for solving multiple contacts in real-time

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Lucas Zanusso Morais , Marcelo Gomes Martins , Rafael Piccin Torchelsen , Anderson Maciel , Luciana Porcher Nedel
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引用次数: 0

Abstract

Collision detection has been widely studied in the last decades. While plenty of solutions exist, certain simulation scenarios are still challenging when permanent contact and deformable bodies are involved. In this paper, we introduce a novel approach based on volumetric splines that is applicable to complex deformable tubes, such as in the simulation of colonoscopy and other endoscopies. The method relies on modeling radial control points, extracting surface information from a triangle mesh, and storing the volume information around a spline path. Such information is later used to compute the intersection between the object surfaces under the assumption of spatial coherence between neighboring splines. We analyze the method’s performance in terms of both speed and accuracy, comparing it with previous works. Results show that our method solves collisions between complex meshes with over 300k triangles, generating over 1,000 collisions per frame between objects while maintaining an average time of under 1ms without compromising accuracy.

Abstract Image

用于实时解决多重接触的快速样条碰撞检测(FSCD)算法
碰撞检测在过去几十年中得到了广泛的研究。虽然已有大量解决方案,但在涉及永久接触和可变形体时,某些模拟场景仍具有挑战性。在本文中,我们介绍了一种基于体积样条的新方法,它适用于复杂的可变形管道,如结肠镜和其他内窥镜的模拟。该方法依赖于径向控制点建模,从三角形网格中提取表面信息,并将体积信息存储在花键路径周围。这些信息随后将用于计算物体表面之间的交点,前提是相邻花键之间存在空间一致性。我们从速度和准确性两方面分析了该方法的性能,并将其与之前的研究成果进行了比较。结果表明,我们的方法可以解决超过 30 万个三角形的复杂网格之间的碰撞,每帧产生超过 1000 次物体之间的碰撞,同时保持低于 1 毫秒的平均时间而不影响精度。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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