Corporate social and digital responsibility in esports

IF 5.9 3区 管理学 Q1 BUSINESS
Dimitrios Kolyperas, Christos Anagnostopoulos, Ismini Pavlopoulou, Argyro Elisavet Manoli, Simon Chadwick
{"title":"Corporate social and digital responsibility in esports","authors":"Dimitrios Kolyperas, Christos Anagnostopoulos, Ismini Pavlopoulou, Argyro Elisavet Manoli, Simon Chadwick","doi":"10.1108/intr-01-2024-0134","DOIUrl":null,"url":null,"abstract":"<h3>Purpose</h3>\n<p>The esports industry has experienced a dynamic growth. In this context, a significant evolution in the logic of corporate social responsibility (CSR) can be observed, particularly in the digital sphere. By extending Carroll’s three-dimensional model to include corporate digital responsibility (CDR), this paper addresses a key research question: How does CSR evolve and develop in the dynamic digital industry of esports?</p><!--/ Abstract__block -->\n<h3>Design/methodology/approach</h3>\n<p>This study employed a qualitative multiple case study research design. It drew on secondary data from 50 professional esports organisations and key players in CSR development in the global esports industry, such as game publishers, pro-teams, pro-athletes, event organisers, and governing bodies. A content analysis of 50 official websites and 72 public annual, CSR, and environmental reports for the financial years ending in 2021 and 2022 was conducted.</p><!--/ Abstract__block -->\n<h3>Findings</h3>\n<p>Our empirical findings not only map the territory of esports CSR and CDR but also provide practical insights. These insights are later synthesized to develop an esports CSR/CDR framework that extends Carroll’s three-dimensional model. CSR and CDR domains of esports are theoretically grounded (business performance, responsiveness, social issues, and digital responsibilities), while practical implications for managers and academics are forwarded.</p><!--/ Abstract__block -->\n<h3>Originality/value</h3>\n<p>This paper stands out as a pioneering empirical study, filling a significant research gap in the fields of CSR and CDR in esports. To the best of our knowledge, it is the first to illuminate these concepts within the unique ecosystem of esports, thereby contributing to the evolving understanding of CSR in the digital context.</p><!--/ Abstract__block -->","PeriodicalId":54925,"journal":{"name":"Internet Research","volume":null,"pages":null},"PeriodicalIF":5.9000,"publicationDate":"2024-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Internet Research","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1108/intr-01-2024-0134","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"BUSINESS","Score":null,"Total":0}
引用次数: 0

Abstract

Purpose

The esports industry has experienced a dynamic growth. In this context, a significant evolution in the logic of corporate social responsibility (CSR) can be observed, particularly in the digital sphere. By extending Carroll’s three-dimensional model to include corporate digital responsibility (CDR), this paper addresses a key research question: How does CSR evolve and develop in the dynamic digital industry of esports?

Design/methodology/approach

This study employed a qualitative multiple case study research design. It drew on secondary data from 50 professional esports organisations and key players in CSR development in the global esports industry, such as game publishers, pro-teams, pro-athletes, event organisers, and governing bodies. A content analysis of 50 official websites and 72 public annual, CSR, and environmental reports for the financial years ending in 2021 and 2022 was conducted.

Findings

Our empirical findings not only map the territory of esports CSR and CDR but also provide practical insights. These insights are later synthesized to develop an esports CSR/CDR framework that extends Carroll’s three-dimensional model. CSR and CDR domains of esports are theoretically grounded (business performance, responsiveness, social issues, and digital responsibilities), while practical implications for managers and academics are forwarded.

Originality/value

This paper stands out as a pioneering empirical study, filling a significant research gap in the fields of CSR and CDR in esports. To the best of our knowledge, it is the first to illuminate these concepts within the unique ecosystem of esports, thereby contributing to the evolving understanding of CSR in the digital context.

电子竞技中的企业社会责任和数字责任
目的电竞产业经历了蓬勃发展。在此背景下,企业社会责任(CSR)的逻辑发生了重大演变,尤其是在数字领域。通过扩展卡罗尔的三维模型,将企业数字责任(CDR)纳入其中,本文解决了一个关键的研究问题:本研究采用了定性多案例研究设计。它利用了来自 50 家专业电竞组织和全球电竞行业企业社会责任发展的主要参与者(如游戏发行商、职业战队、职业运动员、赛事组织者和管理机构)的二手数据。我们对 50 个官方网站和 72 份截至 2021 年和 2022 年财政年度的公开年度报告、企业社会责任报告和环境报告进行了内容分析。随后,我们对这些见解进行了综合,从而建立了一个电竞 CSR/CDR 框架,该框架扩展了 Carroll 的三维模型。电竞的 CSR 和 CDR 领域(商业绩效、响应能力、社会问题和数字责任)有了理论基础,同时也为管理者和学术界提出了实际意义。据我们所知,这是首次在电竞这个独特的生态系统中阐明这些概念,从而促进了对数字背景下企业社会责任的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Internet Research
Internet Research 工程技术-电信学
CiteScore
11.20
自引率
10.20%
发文量
85
审稿时长
>12 weeks
期刊介绍: This wide-ranging interdisciplinary journal looks at the social, ethical, economic and political implications of the internet. Recent issues have focused on online and mobile gaming, the sharing economy, and the dark side of social media.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信