Leveraging large language models for comprehensive locomotion control in humanoid robots design

Shilong Sun , Chiyao Li , Zida Zhao , Haodong Huang , Wenfu Xu
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引用次数: 0

Abstract

This paper investigates the utilization of large language models (LLMs) for the comprehensive control of humanoid robot locomotion. Traditional reinforcement learning (RL) approaches for robot locomotion are resource-intensive and rely heavily on manually designed reward functions. To address these challenges, we propose a method that employs LLMs as the primary designer to handle key aspects of locomotion control, such as trajectory planning, inverse kinematics solving, and reward function design. By using user-provided prompts, LLMs generate and optimize code, reducing the need for manual intervention. Our approach was validated through simulations in Unity, demonstrating that LLMs can achieve human-level performance in humanoid robot control. The results indicate that LLMs can simplify and enhance the development of advanced locomotion control systems for humanoid robots.
在仿人机器人设计中利用大型语言模型实现综合运动控制
本文研究了利用大型语言模型(LLM)对仿人机器人运动进行综合控制的问题。用于机器人运动的传统强化学习(RL)方法是资源密集型的,并且严重依赖人工设计的奖励函数。为了应对这些挑战,我们提出了一种方法,利用 LLM 作为主要设计器来处理运动控制的关键环节,如轨迹规划、逆运动学求解和奖励函数设计。通过使用用户提供的提示,LLM 生成并优化代码,从而减少了人工干预的需要。我们的方法通过在 Unity 中的仿真进行了验证,证明 LLM 可以在仿人机器人控制中实现人类水平的性能。结果表明,LLM 可以简化和增强仿人机器人高级运动控制系统的开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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