Discovering what young adults want in electronic interventions aimed at reducing alcohol-related consequences.

IF 3 Q2 SUBSTANCE ABUSE
Alcohol (Hanover, York County, Pa.) Pub Date : 2024-11-01 Epub Date: 2024-10-25 DOI:10.1111/acer.15439
Chelsea D Mackey, Gage L Sibik, Victoria Szydlowski, Jessica A Blayney, Christine M Lee, Mary E Larimer, Brittney A Hultgren
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引用次数: 0

Abstract

Background: Despite intervention efforts, negative alcohol-related consequences continue to impact young adults. Most alcohol interventions focus on reducing alcohol consumption; however, previous research indicates that focusing solely on alcohol use may not decrease consequences. Additionally, many alcohol interventions have diminishing engagement, and few are designed with young adults involved in the development process. Drawing on user-centered design, this study sought to understand young adult perceptions, preferences, and needs for electronic interventions specifically aimed at reducing alcohol consequences.

Methods: Using semi-structured qualitative interviews, 21 young adult drinkers (ages 18-24; 57.1% female) shared their opinions regarding the need for electronic interventions (i.e., mobile or web-delivered) to reduce alcohol consequences as well as their preferences for content, features, and ways to increase engagement. Interviews were coded and analyzed using a multi-step thematic analysis approach.

Results: As part of our discovery phase of intervention development, content coding revealed four main themes. Participants perceived several benefits of interventions focused on alcohol consequences, such as promoting mindful alcohol use and reducing alcohol-related harms. Participants also discussed perceived limitations of such programs, including believing consequences from drinking are unavoidable, necessary for learning, and associated with peer pressure. Preferences for features included real-time tracking, personalized feedback, and psychoeducation along with preferences for design including non-judgmental framing, interactive content, and a user-friendly platform.

Conclusions: Engaging end users early in the development process is a valuable approach to increase intervention relevancy with the target population. This can also inform intervention content and design to maximize engagement and satisfaction (e.g., framing, features, and interactivity) while also reducing barriers identified early on (e.g., peer pressure).

在旨在减少酒精相关后果的电子干预措施中发现年轻人的需求。
背景:尽管采取了干预措施,但与酒精相关的不良后果仍在影响着青少年。大多数酒精干预措施的重点是减少酒精消费;然而,以往的研究表明,仅仅关注酒精使用可能不会减少后果。此外,许多酒精干预措施的参与度越来越低,而且很少有干预措施是由青少年参与设计的。本研究借鉴以用户为中心的设计理念,试图了解年轻人对旨在减少酒精后果的电子干预措施的看法、偏好和需求:通过半结构式定性访谈,21 名年轻的成年饮酒者(18-24 岁;57.1% 为女性)分享了他们对减少酒精后果的电子干预措施(即手机或网络提供的干预措施)的需求,以及他们对内容、功能和提高参与度的方式的偏好。我们采用多步骤主题分析方法对访谈进行了编码和分析:作为干预开发探索阶段的一部分,内容编码揭示了四大主题。参与者认为以酒精后果为重点的干预措施有多种益处,如促进谨慎饮酒和减少与酒精相关的危害。参与者还讨论了此类项目的局限性,包括认为饮酒的后果是不可避免的、对学习是必要的,以及与同伴压力有关。对功能的偏好包括实时跟踪、个性化反馈和心理教育,对设计的偏好包括非评判性框架、互动内容和用户友好型平台:结论:在开发过程的早期让最终用户参与进来是提高干预措施与目标人群相关性的重要方法。这还可以为干预内容和设计提供信息,以最大限度地提高参与度和满意度(如框架、功能和互动性),同时减少早期发现的障碍(如同伴压力)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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