Efficacy of virtual reality on balance impairment in ataxic cerebral palsy children: randomized controlled trial.

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Hanady A Mouhamed, Nehad A Abo-Zaid, Heba A Khalifa, Mohammed E Ali, Noha S Elserty, Mohamed A Behiry, Walaa E Heneidy
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Abstract

Background: Children with ataxic cerebral palsy have unsteady movements and poor balance. Many therapeutic interventions are used to improve their upper and lower functioning.

Aim: To assess the effectiveness of virtual reality (VR) on balance impairment in ataxic cerebral palsy children.

Design: RCT.

Population: Sixty-four children with ataxic cerebral palsy.

Methods: Children were randomly assigned into two equal groups with 32 patients in each group. The control group received a specially developed physical therapy program and the VR group received VR training on a Wii balance board in addition to the control group's program. For three successive months the intervention program was implemented three times a week for both groups. Stability indices (overall, anteroposterior, and mediolateral) were measured using the Biodex balance system and Pediatric Balance Scale (PBS) at baseline and after three months of intervention for both groups.

Results: At the beginning of the intervention, there were no statistically significant differences between the two groups (P>0.05). However, following three months of the intervention, there was a statistically significant decline in the stability index scores., as well as a statistically significant improvement in the score of the PBS in both groups with a notable advancement in favor of the VR group (P≤0.05).

Conclusions: Adding VR training on a Wii balance board to a designed physical therapy program has a significant impact on improving balance deficits in ataxic cerebral palsy children.

Clinical rehabilitation impact: VR has a therapeutic effect on improving balance that may result in better and more efficient rehabilitation program of children with ataxic cerebral palsy.

虚拟现实对共济失调型脑瘫儿童平衡障碍的疗效:随机对照试验。
背景:患有共济失调型脑瘫的儿童动作不稳,平衡能力差。目的:评估虚拟现实(VR)对共济失调型脑瘫儿童平衡障碍的影响:设计:RCT:64名患有共济失调性脑瘫的儿童:方法:将患儿随机分配到两个相同的小组,每组 32 人。对照组接受专门制定的物理治疗计划,VR 组在对照组计划的基础上接受 Wii 平衡板上的 VR 训练。在连续三个月的时间里,两组患者都接受了每周三次的干预计划。使用 Biodex 平衡系统和儿科平衡量表(PBS)测量两组在基线和三个月干预后的稳定性指数(整体、前胸和内外侧):干预开始时,两组之间的差异无统计学意义(P>0.05)。然而,在三个月的干预后,两组的稳定性指数得分均有统计学意义上的显著下降,PBS得分也有统计学意义上的显著提高,VR组的进步明显(P≤0.05):结论:在设计好的物理治疗方案中加入 Wii 平衡板上的 VR 训练,对改善共济失调型脑瘫儿童的平衡障碍有显著效果:VR对改善共济失调型脑瘫儿童的平衡能力有一定的治疗效果,可使其康复计划更完善、更有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.20
自引率
4.30%
发文量
567
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