The Role of Curiosity in Virtual Environments: A Conceptual Integration.

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS
Rogelio Puente-Díaz
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引用次数: 0

Abstract

Brands need to have a digital strategy. Yet, it is difficult to grab consumers' attention in virtual environments. We present the Curiosity in Virtual Environment (CVE) model, which integrates empirical and conceptual work on virtual environments, goal content, and curiosity. The model seeks to serve as a guiding framework and tool for research scholars and practitioners working in virtual environments who want to communicate with consumers. To elaborate and present the CVE, we first discuss the main characteristics of virtual environments and types of goal contents, followed by a brief introduction to the theoretical developments of curiosity. The model is then introduced, showing four quadrants in which practitioners should have an easier (more difficult) time grabbing consumers' attention. We then conduct a selective review of experimental studies on curiosity and consumption, identifying three voids in the field. We finish the article by suggesting directions for future research and acknowledging the limitations of the CVE model.

好奇心在虚拟环境中的作用:概念整合。
品牌需要制定数字化战略。然而,要在虚拟环境中抓住消费者的注意力却很难。我们提出了 "虚拟环境中的好奇心(CVE)"模型,该模型整合了有关虚拟环境、目标内容和好奇心的经验和概念研究。该模型旨在为从事虚拟环境研究、希望与消费者沟通的学者和从业人员提供一个指导框架和工具。为了阐述和介绍 CVE,我们首先讨论了虚拟环境的主要特征和目标内容的类型,然后简要介绍了好奇心的理论发展。然后,我们介绍了该模型,它显示了四个象限,在这四个象限中,从业者应该更容易(更难)抓住消费者的注意力。然后,我们有选择性地回顾了有关好奇心和消费的实验研究,找出了该领域的三个空白点。文章最后,我们提出了未来研究的方向,并承认了 CVE 模型的局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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