Enhancing public entertainment with touch: Possibilities and pitfalls.

IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL
I-Perception Pub Date : 2024-10-18 eCollection Date: 2024-09-01 DOI:10.1177/20416695241280715
Charles Spence, Yang Gao
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引用次数: 0

Abstract

There has long been interest in augmenting cinematic and other forms of public entertainment through tactile and/or bodily (i.e., vestibular) stimulation. In this narrative historical review, the early history of touch (or haptics, as it is sometimes called) and other forms of bodily stimulation (e.g., motion platforms) in the context of entertainment is critically reviewed, with a focus on early cinema as well as other early examples of immersive virtual reality travel experiences. Critically, various challenges have limited the introduction of such additional channels of sensory stimulation. These include technological, financial, cognitive, creative, ethical/artistic, and also legal considerations, given the many patents that currently exist covering commercial digital tactile stimulation (e.g., in the gaming context). Taken together, these challenges help to explain why it is that despite the early interest in "the feelies" (e.g., an envisioning of film that includes tactile sensations by Aldous Huxley, in his novel Brave New World), touch-enhanced cinema and storytelling have never really caught on in the mainstream in the way that, say, the talkies so obviously did following the introduction of sound into cinema in the early decades of the 20th century. Nevertheless, identifying the potential successful use cases that have emerged from previous attempts to augment public entertainments with tactile/bodily stimulation will likely provide useful guidelines for the future tactile augmentation of home entertainment.

用触摸加强公共娱乐:可能性与陷阱
长期以来,人们一直对通过触觉和/或身体(即前庭)刺激来增强电影和其他形式的公共娱乐节目感兴趣。在这篇叙事性历史回顾中,我们将批判性地回顾触觉(或触觉技术,有时也称为触觉技术)和其他形式的身体刺激(如运动平台)在娱乐方面的早期历史,重点是早期的电影以及其他沉浸式虚拟现实旅行体验的早期实例。重要的是,各种挑战限制了这种额外感官刺激渠道的引入。这些挑战包括技术、资金、认知、创意、伦理/艺术,以及法律方面的考虑,因为目前存在许多涉及商业数字触觉刺激的专利(如在游戏方面)。综上所述,这些挑战有助于解释为什么尽管早期人们对 "触觉"(例如,奥尔德斯-赫胥黎在其小说《美丽新世界》中对包含触觉的电影的设想)很感兴趣,但触觉增强型电影和讲故事却从未像 20 世纪早期将声音引入电影之后的有声电影那样真正成为主流。尽管如此,从以往尝试用触觉/身体刺激增强公共娱乐的过程中发现潜在的成功使用案例,可能会为未来家庭娱乐的触觉增强提供有益的指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
I-Perception
I-Perception PSYCHOLOGY, EXPERIMENTAL-
CiteScore
4.30
自引率
5.30%
发文量
39
审稿时长
12 weeks
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