Virtual Reality-Based Exposure With 360° Environments for Social Anxiety Disorder: Usability and Feasibility Study.

IF 2 Q3 HEALTH CARE SCIENCES & SERVICES
Mathias Ernst, Stéphane Bouchard, Tonny Andersen, Per Trads Orskov, Kristine Tarp, Mia Beck Lichtenstein
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Abstract

Background: Social anxiety disorder (SAD) is a long-term and overwhelming fear of social situations that can affect work, school, and other daily activities. Although cognitive behavioral therapy is effective, few seek treatment, and many who do start often drop out. This may be due to the component of exposure inherent to cognitive behavioral therapy, where the patient confronts feared stimuli outside the therapist's office, which they otherwise try to avoid. As an alternative, research has explored the effectiveness of virtual reality (VR)-based exposure therapy with promising results. However, few studies have investigated the feasibility of VR tools using mixed methodologies before assessing their efficacy.

Objective: This study aims to assess the usability, feasibility, and presence of four 360° virtual environments and whether these were able to evoke anxiety in patients with SAD.

Methods: A total of 10 adult participants with SAD and 10 healthy controls were recruited for 1 experimental session (age range 21-32 y; 12/20, 60% male participants). Questionnaire and interview data were collected and analyzed. A mixed methods triangulation design was applied to analyze and compare the data.

Results: Participants with SAD experienced increased anxiety when exposed to VR, and environments were considered relevant and useful as an exposure tool. Participants with SAD reported significantly higher average anxiety levels (P=.01) and peak anxiety levels (P=.01) compared with controls during exposure; however, significant differences in anxiety when accounting for baseline anxiety levels were only found in 2 of 4 environments (P=.01, P=.01, P=.07, and P=.06). While presence scores were acceptable in both groups, participants with SAD scored significantly lower than controls. Qualitative analyses highlight this finding within the SAD group, where some participants experienced presence reduction due to being observed while in VR and in situations with reduced interaction in VR.

Conclusions: VR exposure with 360° videos seems to be useful as a first step of exposure therapy for patients with SAD. Future exploration in the clinical application of VR-based exposure for SAD, as well as means of increasing presence within the virtual environments, may be useful.

基于虚拟现实的 360° 环境暴露治疗社交焦虑症:可用性和可行性研究
背景介绍社交焦虑症(SAD)是一种对社交场合的长期、难以承受的恐惧,会影响工作、学习和其他日常活动。虽然认知行为疗法很有效,但很少有人寻求治疗,而许多开始接受治疗的人往往会放弃治疗。这可能是由于认知行为疗法中固有的 "暴露 "成分,即患者在治疗师的办公室外面对恐惧的刺激,而在其他情况下,他们会尽量避免这些刺激。作为一种替代方法,研究人员探索了基于虚拟现实(VR)的暴露疗法的有效性,结果令人鼓舞。然而,在评估虚拟现实工具的疗效之前,很少有研究采用混合方法调查其可行性:本研究旨在评估四种 360° 虚拟环境的可用性、可行性和存在性,以及这些环境是否能唤起 SAD 患者的焦虑:共招募了 10 名患有 SAD 的成年参与者和 10 名健康对照者(年龄在 21-32 岁之间;12/20,男性参与者占 60%),进行了 1 次实验。收集并分析了问卷和访谈数据。采用混合方法三角测量设计对数据进行分析和比较:结果:患有 SAD 的参与者在接触虚拟现实时会感到焦虑增加,而环境被认为是一种相关且有用的接触工具。与对照组相比,患有 SAD 的参与者在暴露期间的平均焦虑水平(P=.01)和峰值焦虑水平(P=.01)明显更高;然而,在考虑到基线焦虑水平的情况下,焦虑的显著差异仅在 4 种环境中的 2 种环境中发现(P=.01、P=.01、P=.07 和 P=.06)。虽然两组参与者的存在感得分都可以接受,但患有 SAD 的参与者得分明显低于对照组。定性分析强调了 SAD 组的这一发现,其中一些参与者由于在 VR 中被观察以及在 VR 中互动减少的情况下,临场感降低:使用 360° 视频进行 VR 暴露似乎是对 SAD 患者进行暴露疗法的第一步。未来在临床应用基于 VR 的暴露疗法治疗 SAD 方面的探索,以及在虚拟环境中增加临场感的方法,可能会有所帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Formative Research
JMIR Formative Research Medicine-Medicine (miscellaneous)
CiteScore
2.70
自引率
9.10%
发文量
579
审稿时长
12 weeks
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