Brain Activation Pattern Caused by Soft Rehabilitation Glove and Virtual Reality Scenes: A Pilot fNIRS Study

IF 4.8 2区 医学 Q2 ENGINEERING, BIOMEDICAL
Pengju Liu;Xinyi Yang;Fenglin Han;Guangshuai Peng;Qiao Li;Liping Huang;Lizhen Wang;Yubo Fan
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Abstract

Clinical studies have proved significant improvements in hand motor function in stroke patients when assisted by robotic devices. However, there were few studies on neural activity changes in the brain during execution. This study aimed to investigate the brain activation pattern caused by soft rehabilitation glove and virtual reality scenes. Twenty healthy subjects and twenty stroke patients were recruited to complete three controlled trials: grasping passively with robotic glove assistance (RA), watching grasping movement video in virtual reality (VR), and the joint use of robotic glove and virtual reality (VRA). Neural activity in the prefrontal cortex, motor cortex and occipital lobe was synchronously collected by the functional near-infrared spectroscopy (fNIRS) device. Activation level and functional connectivity of these brain regions were subsequently calculated and statistically analyzed. For both groups, the VR and VRA tasks induced activation of larger cortical areas. Stroke group had higher average cortical activation in all three tasks compared to healthy group, especially in the prefrontal cortex ( ${P} \lt 0.05$ ). Functional connectivity was weaker in the stroke group than in the healthy group across most regions, but was significantly stronger across some regions of the right hemisphere. These findings suggest significant differences in activation patterns across three tasks. In addition, multi-sensory stimulation can promote functional communication between more brain regions in patients. It has potential for neuromodulation in rehabilitation training by setting up different sensory stimulation modalities.
软康复手套和虚拟现实场景引起的大脑激活模式:fNIRS 试验研究。
临床研究证明,在机器人设备的辅助下,中风患者的手部运动功能有了明显改善。然而,有关执行过程中大脑神经活动变化的研究却很少。本研究旨在探讨软康复手套和虚拟现实场景引起的大脑激活模式。研究人员招募了 20 名健康受试者和 20 名脑卒中患者,分别完成了三项对照试验:在机器人手套辅助下被动抓握(RA)、观看虚拟现实(VR)中的抓握动作视频以及机器人手套和虚拟现实联合使用(VRA)。功能性近红外光谱仪(fNIRS)同步收集了前额叶皮层、运动皮层和枕叶的神经活动。随后对这些脑区的激活水平和功能连接进行计算和统计分析。对两组患者而言,VR 和 VRA 任务都诱发了较大皮质区域的激活。与健康组相比,脑卒中组在所有三项任务中的平均皮质激活度更高,尤其是前额叶皮质(P < 0.05)。中风组大部分区域的功能连接性弱于健康组,但右半球某些区域的功能连接性明显强于健康组。这些发现表明,三项任务的激活模式存在明显差异。此外,多感官刺激可以促进患者更多大脑区域之间的功能交流。通过设置不同的感官刺激模式,它在康复训练的神经调控方面具有潜力。
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来源期刊
CiteScore
8.60
自引率
8.20%
发文量
479
审稿时长
6-12 weeks
期刊介绍: Rehabilitative and neural aspects of biomedical engineering, including functional electrical stimulation, acoustic dynamics, human performance measurement and analysis, nerve stimulation, electromyography, motor control and stimulation; and hardware and software applications for rehabilitation engineering and assistive devices.
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