Digital technologies for pediatric rehabilitation: current access and use in the European Rehatech4child survey.

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Johanne Mensah-Gourmel, Saranda Bekteshi, Sylvain Brochard, Elegast Monbaliu, Anca I Grigoriu, Christopher J Newman, Marco Konings, Javier DE LA Cruz, Christelle Pons
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Abstract

Background: Digital technologies such as robotics and treadmill-systems (RobTS), virtual-reality and active video-gaming (VR-AVG), and telehealth and apps (T&Apps) used within pediatric motor rehabilitation may promote recovery and improve function. However, digital technology uptake may be limited in clinical practice.

Aim: To explore access to and use of digital technologies for pediatric motor rehabilitation (DT4R) in Europe as a function of individual and environmental factors, as well as potential barriers to their use.

Design: This observational study was based on RehaTech4child, a cross-sectional survey (2022), supported by the European Academy of Childhood Disability.

Setting: Online survey available in 20 European languages.

Population: The survey was disseminated through convenience and snowball sampling to pediatric motor rehabilitation professionals in Europe.

Methods: The survey included items on outcomes (access, use, purposes of use and intention to use for the three categories of DT4R, i.e. RobTS, VR-AVG and T&Apps), determinants (socio-demographics, rehabilitation practice) and barriers. The association between access and use, and individual and environmental determinants was assessed using logistic regression adjusted for age, gender and profession.

Results: Of the 1397 responses received, 635 were included. Respectively 67.7% and 74.3% of respondents reported using and having access to at least one of the three categories of DT4R. T&Apps and VR-AVG were used by 50.8% and 45.5% of respondents, respectively, and RobTS by 36.6% (P<0.001). Ease of access was the main determinant of use and frequency of use. Individual (e.g. age) and environmental (e.g. healthcare facility, patients' age) factors were access determinants. At least 70% of professionals intended to use a DT4R if available. Lack of financial resources and training were the most frequently reported severe barriers.

Conclusions: This study found that DT4R were already used in clinical practice by around two-thirds of respondents and that they generally wished to use them even more. Access was the main determinant of use and frequency of use.

Clinical rehabilitation impact: To facilitate access and use of DT4R, infrastructure and financial resources should be outlined, and training opportunities provided for professionals. Practice guidance should be developed and adapted for specific age groups and rehabilitation goals.

用于儿童康复的数字技术:欧洲儿童康复调查目前的获取和使用情况。
背景:在儿科运动康复中使用机器人和跑步机系统(RobTS)、虚拟现实和主动视频游戏(VR-AVG)以及远程医疗和应用程序(T&Apps)等数字技术可促进康复并改善功能。目的:探讨欧洲儿科运动康复(DT4R)中数字技术的获取和使用与个人和环境因素的关系,以及使用数字技术的潜在障碍:本观察性研究基于 RehaTech4child,这是一项横断面调查(2022 年),得到了欧洲儿童残疾学会的支持:背景:以 20 种欧洲语言进行在线调查:调查通过便利和滚雪球抽样的方式向欧洲的儿童运动康复专业人员进行传播:调查项目包括结果(三类 DT4R,即 RobTS、VR-AVG 和 T&Apps 的获取、使用、使用目的和使用意向)、决定因素(社会人口统计、康复实践)和障碍。使用逻辑回归评估了获取和使用与个人和环境决定因素之间的关联,并对年龄、性别和职业进行了调整:在收到的 1397 份答复中,有 635 份被纳入。分别有 67.7% 和 74.3% 的受访者表示使用和接触过三类 DT4R 中的至少一类。使用 T&Apps 和 VR-AVG 的受访者比例分别为 50.8%和 45.5%,使用 RobTS 的受访者比例为 36.6%:本研究发现,约三分之二的受访者已在临床实践中使用 DT4R,而且他们普遍希望更多地使用 DT4R。临床康复的影响:为促进 DT4R 的获取和使用,应概述基础设施和财政资源,并为专业人员提供培训机会。应针对特定年龄组和康复目标制定和调整实践指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.20
自引率
4.30%
发文量
567
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