Role models in gaming: Wishful identification and maladaptive daydreaming mediate the association between desire for fame and game engagement

IF 4.3 2区 医学 Q1 PSYCHIATRY
Rita Horváth , Ágnes Buvár , Róbert Urbán , Zsolt Demetrovics , Ágnes Zsila
{"title":"Role models in gaming: Wishful identification and maladaptive daydreaming mediate the association between desire for fame and game engagement","authors":"Rita Horváth ,&nbsp;Ágnes Buvár ,&nbsp;Róbert Urbán ,&nbsp;Zsolt Demetrovics ,&nbsp;Ágnes Zsila","doi":"10.1016/j.comppsych.2024.152538","DOIUrl":null,"url":null,"abstract":"<div><h3>Background</h3><div>The popularity of video games has considerably increased in recent years, with approximately 3.24 billion players worldwide in 2021. Empirical evidence suggests that the quality of engagement in video games can determine whether a gaming activity is associated with psychological distress (i.e., problematic gaming) or self-enhancing outcomes (i.e., esports career pursuits). This study investigates the role of influential gaming role models and other external factors relating to fame appeal in gamers' different ways of engagement.</div></div><div><h3>Methods</h3><div>A total of 803 adolescent and adult gamers (89.29 % male, <em>M</em>age = 24.90 years, <em>SD</em> = 6.13) were recruited through an online questionnaire.</div></div><div><h3>Results</h3><div>A path analysis was constructed demonstrating that wishful identification partially mediated the relationship between desire for fame and esports career planning. Moreover, maladaptive daydreaming fully mediated the association between desire for fame and gaming disorder symptoms. Wishful identification with gaming role models predicted both esports career planning and gaming disorder symptoms.</div></div><div><h3>Conclusions</h3><div>The findings shed light on the importance of considering the role of gaming role models in predicting healthy and problematic gaming patterns.</div></div>","PeriodicalId":10554,"journal":{"name":"Comprehensive psychiatry","volume":"135 ","pages":"Article 152538"},"PeriodicalIF":4.3000,"publicationDate":"2024-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Comprehensive psychiatry","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0010440X24000890","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHIATRY","Score":null,"Total":0}
引用次数: 0

Abstract

Background

The popularity of video games has considerably increased in recent years, with approximately 3.24 billion players worldwide in 2021. Empirical evidence suggests that the quality of engagement in video games can determine whether a gaming activity is associated with psychological distress (i.e., problematic gaming) or self-enhancing outcomes (i.e., esports career pursuits). This study investigates the role of influential gaming role models and other external factors relating to fame appeal in gamers' different ways of engagement.

Methods

A total of 803 adolescent and adult gamers (89.29 % male, Mage = 24.90 years, SD = 6.13) were recruited through an online questionnaire.

Results

A path analysis was constructed demonstrating that wishful identification partially mediated the relationship between desire for fame and esports career planning. Moreover, maladaptive daydreaming fully mediated the association between desire for fame and gaming disorder symptoms. Wishful identification with gaming role models predicted both esports career planning and gaming disorder symptoms.

Conclusions

The findings shed light on the importance of considering the role of gaming role models in predicting healthy and problematic gaming patterns.
游戏中的榜样:一厢情愿的认同和适应不良的白日梦会调节成名欲望与游戏参与之间的关联。
背景:近年来,电子游戏的普及率大幅提高,到 2021 年,全球约有 32.4 亿玩家。经验证据表明,参与电子游戏的质量可以决定游戏活动是与心理困扰(即问题游戏)还是自我提升结果(即电竞职业追求)相关联。本研究调查了有影响力的游戏角色模型和其他与成名吸引力相关的外部因素在游戏玩家不同参与方式中的作用:通过在线问卷调查,共招募了 803 名青少年和成年游戏玩家(89.29% 为男性,年龄 = 24.90 岁,SD = 6.13):结果:构建的路径分析表明,一厢情愿的认同在一定程度上调解了成名欲望与电竞职业规划之间的关系。此外,不适应性白日梦完全调节了成名欲望与游戏障碍症状之间的关系。对电竞榜样的一厢情愿的认同可以预测电竞职业规划和游戏障碍症状:研究结果揭示了考虑游戏榜样在预测健康和问题游戏模式中的作用的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Comprehensive psychiatry
Comprehensive psychiatry 医学-精神病学
CiteScore
12.50
自引率
1.40%
发文量
64
审稿时长
29 days
期刊介绍: "Comprehensive Psychiatry" is an open access, peer-reviewed journal dedicated to the field of psychiatry and mental health. Its primary mission is to share the latest advancements in knowledge to enhance patient care and deepen the understanding of mental illnesses. The journal is supported by a diverse team of international editors and peer reviewers, ensuring the publication of high-quality research with a strong focus on clinical relevance and the implications for psychopathology. "Comprehensive Psychiatry" encourages authors to present their research in an accessible manner, facilitating engagement with clinicians, policymakers, and the broader public. By embracing an open access policy, the journal aims to maximize the global impact of its content, making it readily available to a wide audience and fostering scientific collaboration and public awareness beyond the traditional academic community. This approach is designed to promote a more inclusive and informed dialogue on mental health, contributing to the overall progress in the field.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信