{"title":"Construct validity and applicant reactions of a gamified personality assessment","authors":"Ioannis Nikolaou, Athena Katsadoraki","doi":"10.1016/j.chb.2024.108467","DOIUrl":null,"url":null,"abstract":"<div><div>This study introduces the HEXACO-RUSH, a gamified version of the HEXACO Situational Judgment Test developed by Oostrom and her colleagues (2019). HEXACO-RUSH is a new fantasy-adventure, narrative game, where the player makes a series of decisions in a similar format like a situational judgment test. We first present evidence on the construct validity (N = 240) of the game in relation to an existing traditional personality assessment (HEXACO-60), and in a second study (N = 160), we explore perceptions towards the game using a repeated measures, within-samples research design, again compared to HEXACO-60, with a sample of participants who assumed the role of a job applicant. Our results provided preliminary support for a moderate alignment between the new game and the HEXACO model, with average correlations of .43 across the six dimensions. It also exhibited positive participants' reactions, compared to HEXACO-60, although these were moderated by previous video-gaming experience (but not age). Overall, this study provides some initial evidence for an alternative assessment of the six personality factors with improved participants’ reactions and higher resistance to faking, but further research is required to confirm its test re-test reliability and criterion-related validity, with larger employee or applicant samples.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108467"},"PeriodicalIF":9.0000,"publicationDate":"2024-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563224003352","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
This study introduces the HEXACO-RUSH, a gamified version of the HEXACO Situational Judgment Test developed by Oostrom and her colleagues (2019). HEXACO-RUSH is a new fantasy-adventure, narrative game, where the player makes a series of decisions in a similar format like a situational judgment test. We first present evidence on the construct validity (N = 240) of the game in relation to an existing traditional personality assessment (HEXACO-60), and in a second study (N = 160), we explore perceptions towards the game using a repeated measures, within-samples research design, again compared to HEXACO-60, with a sample of participants who assumed the role of a job applicant. Our results provided preliminary support for a moderate alignment between the new game and the HEXACO model, with average correlations of .43 across the six dimensions. It also exhibited positive participants' reactions, compared to HEXACO-60, although these were moderated by previous video-gaming experience (but not age). Overall, this study provides some initial evidence for an alternative assessment of the six personality factors with improved participants’ reactions and higher resistance to faking, but further research is required to confirm its test re-test reliability and criterion-related validity, with larger employee or applicant samples.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.