Immersive learning of factual knowledge while assessing the influence of cognitive load and spatial abilities

Benjamin De Witte , Vincent Reynaert , Jerome Hutain , Danny Kieken , Joseph Jabbour , Jalal Possik
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Abstract

Immersive virtual reality (IVR) is a motivating new learning tool. However, discrepancies in results emerge regarding the type of knowledge, specifically factual knowledge. Moreover, to improve the instructional design, authors claimed to verify the impact of cognitive load and spatial abilities while learning in IVR. Sixty-one undergraduate students were recruited and divided into two groups in pre-post, test study design. Learning consisted of using “Google Earth” with a Head Mounted Display (HMD) or a desktop computer to improve general geographic knowledge. Pre-training and segmentation were included in the learning process, and levels of presence, spatial orientation and cognitive load were measured to evaluate their impact. Results show that the two groups significantly improved their performance between pre and post-test. HMD users felt more present than computer users. Overall cognitive load did not hinder the learning performance. The analysis of cognitive load dimensions reveals significant differences in the mental load and frustration levels between the two groups. Spatial orientation was not correlated to the learning process. The use of HMD is effective for learning geographic general knowledge. When managed overall cognitive load does not influence learning although the use of HMDs elicits high mental load levels. HMD users are experiencing less frustration indicating it may be suitable for long-distance learning. HMD technological features compensate for spatial orientation abilities. Finally, presence does not enhance learning, suggesting it should be combined with interactions eliciting feedback to be more effective.
沉浸式学习事实知识,同时评估认知负荷和空间能力的影响
沉浸式虚拟现实(IVR)是一种新的激励性学习工具。然而,在知识类型,特别是事实知识方面,结果出现了差异。此外,为了改进教学设计,作者声称要验证在 IVR 中学习时认知负荷和空间能力的影响。研究人员招募了 61 名本科生,并将他们分为两组,采用前测-后测的研究设计。学习内容包括通过头戴式显示器(HMD)或台式电脑使用 "谷歌地球 "来提高地理常识。学习过程中包括预培训和分段学习,并对临场感、空间定位和认知负荷水平进行测量,以评估其影响。结果显示,两组用户在测试前和测试后的成绩都有明显提高。HMD 用户比电脑用户更有临场感。总体认知负荷并不妨碍学习成绩。对认知负荷维度的分析表明,两组在心理负荷和挫败感水平上存在明显差异。空间定向与学习过程无关。使用 HMD 可以有效地学习地理常识。虽然使用 HMD 会引起较高的心理负荷水平,但如果对整体认知负荷进行管理,则不会影响学习。HMD 用户体验到的挫败感较少,这表明它可能适用于远距离学习。HMD 的技术特点弥补了空间定向能力的不足。最后,临场感并不能增强学习效果,这表明临场感应与引起反馈的互动相结合才能更有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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