Flow style-aware network for arbitrary style transfer

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Zhenshan Hu, Bin Ge, Chenxing Xia, Wenyan Wu, Guangao Zhou, Baotong Wang
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引用次数: 0

Abstract

Researchers have recently proposed arbitrary style transfer methods based on various model frameworks. Although all of them have achieved good results, they still face the problems of insufficient stylization, artifacts and inadequate retention of content structure. In order to solve these problems, we propose a flow style-aware network (FSANet) for arbitrary style transfer, which combines a VGG network and a flow network. FSANet consists of a flow style transfer module (FSTM), a dynamic regulation attention module (DRAM), and a style feature interaction module (SFIM). The flow style transfer module uses the reversible residue block features of the flow network to create a sample feature containing the target content and style. To adapt the FSTM to VGG networks, we design the dynamic regulation attention module and exploit the sample features both at the channel and pixel levels. The style feature interaction module computes a style tensor that optimizes the fused features. Extensive qualitative and quantitative experiments demonstrate that our proposed FSANet can effectively avoid artifacts and enhance the preservation of content details while migrating style features.

Abstract Image

用于任意样式传输的流量样式感知网络
最近,研究人员提出了基于各种模型框架的任意文体转换方法。虽然这些方法都取得了不错的效果,但仍然面临着风格化不足、伪原创和内容结构保留不充分等问题。为了解决这些问题,我们提出了一种用于任意风格转移的流风格感知网络(FSANet),它将 VGG 网络和流网络相结合。FSANet 由流量风格传输模块(FSTM)、动态调节关注模块(DRAM)和风格特征交互模块(SFIM)组成。流式传输模块利用流式网络的可逆残差块特征创建包含目标内容和风格的样本特征。为使 FSTM 适应 VGG 网络,我们设计了动态调节关注模块,并在通道和像素层面利用样本特征。风格特征交互模块可计算出优化融合特征的风格张量。广泛的定性和定量实验证明,我们提出的 FSANet 可以在迁移风格特征时有效避免伪影,并增强对内容细节的保护。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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