Thalles Henrique Faria de Souza, Eduardo Figueiredo Peloso, Gabriel Gerber Hornink
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引用次数: 0
Abstract
Understanding ATP formation is essential for learning metabolism and is central to grasping metabolic processes as a whole. However, due to the high level of abstraction, the number of intermediate substrates, the connections, and integrated regulation, its comprehension often poses a challenge. This and the fact that traditional teaching methods struggle when dealing with highly abstract concepts, game-based strategies present a more concrete and dynamic alternative, which led to the creation of E!Canasta (card game). Developed based on Canasta and adapted in order to improve the learning of concepts, including some of pathway's regulation and integration, E!Canasta motivates students and promotes engagement in a fun activity. Students assemble a sequence of cards representing the glycolysis, acetyl-CoA, Krebs cycle, and electron transport chain, which correspond to the card suits. Strategically, some of the cards hold special feats that simulate some aspects of metabolic regulation and integration (to give or take away points). At the end of the game, points are added up for sequences and cards with positive or negative effects. The game was played with two classes of students enrolled in biochemistry as part of their graduations (86 players). Student perception on gameplay, motivation and understanding was measured through an anonymous Likert scale questionnaire, with very positive results in all questions. Statistically significant correlations were observed regarding the perceived comprehension of pathways and their regulation, and in linking motivation with a positive gaming experience, showcasing that E!Canasta demonstrates considerable educational potential, along with an enjoyable experience for learning ATP synthesis.
了解 ATP 的形成对学习新陈代谢至关重要,也是掌握整个新陈代谢过程的核心。然而,由于其高度抽象性、中间底物的数量、联系和综合调控,对其理解往往构成挑战。传统的教学方法在处理高度抽象的概念时很难奏效,而基于游戏的策略则提供了一种更具体、更动态的替代方法,E!Canasta(纸牌游戏)就是在这种情况下诞生的。E!Canasta 以卡纳斯塔(Canasta)游戏为基础开发,并进行了调整,以改进概念的学习,包括一些路径调节和整合概念的学习。学生将代表糖酵解、乙酰-CoA、克雷布斯循环和电子传递链的一系列卡片组合起来,这些卡片与卡片的花色相对应。从战略上讲,一些卡片上的特殊功能可以模拟新陈代谢调节和整合的某些方面(给分或扣分)。游戏结束时,对具有正面或负面影响的序列和卡片进行加分。两个生物化学班的学生(86 人)在毕业典礼上玩了这个游戏。通过匿名李克特量表问卷调查了学生对游戏性、积极性和理解力的看法,所有问题都得到了非常积极的结果。在对途径及其调节的理解方面,以及在将积极性与积极的游戏体验联系起来方面,都观察到了统计学上的重要相关性,这表明《E!Canasta》在学习 ATP 合成方面具有相当大的教育潜力和愉快的体验。
期刊介绍:
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