Quasi Group Role Assignment With Agent Satisfaction in Self-Service Spatiotemporal Crowdsourcing

IF 4.5 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Qian Jiang;Dongning Liu;Haibin Zhu;Baoying Huang;Naiqi Wu;Yan Qiao
{"title":"Quasi Group Role Assignment With Agent Satisfaction in Self-Service Spatiotemporal Crowdsourcing","authors":"Qian Jiang;Dongning Liu;Haibin Zhu;Baoying Huang;Naiqi Wu;Yan Qiao","doi":"10.1109/TCSS.2024.3417959","DOIUrl":null,"url":null,"abstract":"Quasi group role assignment (QGRA) presents a novel social computing model designed to address the burgeoning domain of self-service spatiotemporal crowdsourcing (SSC), specifically for tackling the photographing to make money problem (PMMP). Nevertheless, the application of QGRA in practical scenarios encounters a significant bottleneck. QGRA provides optimal assignment strategies under conditions where both the number of crowdsourced tasks and workers remain stable. However, real-world crowdsourcing applications may necessitate the phased integration of new tasks. With the rapid increase in the number of tasks, a set of residual tasks inevitably exists that are difficult to complete. To maximize the completion of crowdsourced tasks, workers may be assigned low-yield or even unprofitable tasks. Given the reluctance of crowdsourcing workers to be overstretched for these tasks, along with the inherent characteristics of self-service crowdsourcing tasks, this can lead to the failure of the assignment scheme. To tackle the identified challenges, this article proposes the QGRA with agent satisfaction (QGRAAS) method. Initially, it sheds light on a creative satisfaction filtering algorithm (SFA), which is engineered to perform optimal task assignments while actively optimizing the profitability of crowdsourcing workers. This approach ensures the satisfaction of workers, thereby fostering their loyalty to the platform. Concurrently, in response to the phased changes in the crowdsourcing environment, this article incorporates the concept of bonus incentives. This aids decision-makers in achieving a tradeoff between the operational costs and task completion rates. The robustness and practicality of the proposed solutions are confirmed through simulation experiments.","PeriodicalId":13044,"journal":{"name":"IEEE Transactions on Computational Social Systems","volume":"11 5","pages":"7002-7019"},"PeriodicalIF":4.5000,"publicationDate":"2024-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Computational Social Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10595440/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0

Abstract

Quasi group role assignment (QGRA) presents a novel social computing model designed to address the burgeoning domain of self-service spatiotemporal crowdsourcing (SSC), specifically for tackling the photographing to make money problem (PMMP). Nevertheless, the application of QGRA in practical scenarios encounters a significant bottleneck. QGRA provides optimal assignment strategies under conditions where both the number of crowdsourced tasks and workers remain stable. However, real-world crowdsourcing applications may necessitate the phased integration of new tasks. With the rapid increase in the number of tasks, a set of residual tasks inevitably exists that are difficult to complete. To maximize the completion of crowdsourced tasks, workers may be assigned low-yield or even unprofitable tasks. Given the reluctance of crowdsourcing workers to be overstretched for these tasks, along with the inherent characteristics of self-service crowdsourcing tasks, this can lead to the failure of the assignment scheme. To tackle the identified challenges, this article proposes the QGRA with agent satisfaction (QGRAAS) method. Initially, it sheds light on a creative satisfaction filtering algorithm (SFA), which is engineered to perform optimal task assignments while actively optimizing the profitability of crowdsourcing workers. This approach ensures the satisfaction of workers, thereby fostering their loyalty to the platform. Concurrently, in response to the phased changes in the crowdsourcing environment, this article incorporates the concept of bonus incentives. This aids decision-makers in achieving a tradeoff between the operational costs and task completion rates. The robustness and practicality of the proposed solutions are confirmed through simulation experiments.
自助服务时空众包中的准群体角色分配与代理满意度
准群体角色分配(QGRA)提出了一种新颖的社会计算模型,旨在解决蓬勃发展的自助式时空众包(SSC)领域,特别是解决拍照赚钱问题(PMMP)。然而,QGRA 在实际场景中的应用遇到了重大瓶颈。QGRA 可在众包任务和工人数量保持稳定的条件下提供最优分配策略。然而,现实世界中的众包应用可能需要分阶段整合新任务。随着任务数量的快速增长,不可避免地会出现一些难以完成的剩余任务。为了最大限度地完成众包任务,可能会给工人分配收益低甚至无利可图的任务。鉴于众包工作者不愿意过度承担这些任务,再加上自助式众包任务的固有特征,这可能会导致分配方案的失败。为应对上述挑战,本文提出了代理满意度 QGRA(QGRAAS)方法。首先,它揭示了一种创造性的满意度过滤算法(SFA),该算法旨在执行最优任务分配,同时积极优化众包工人的盈利能力。这种方法确保了工人的满意度,从而提高了他们对平台的忠诚度。同时,为了应对众包环境的阶段性变化,本文纳入了奖金激励的概念。这有助于决策者在运营成本和任务完成率之间实现权衡。通过模拟实验,证实了所提解决方案的稳健性和实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
IEEE Transactions on Computational Social Systems
IEEE Transactions on Computational Social Systems Social Sciences-Social Sciences (miscellaneous)
CiteScore
10.00
自引率
20.00%
发文量
316
期刊介绍: IEEE Transactions on Computational Social Systems focuses on such topics as modeling, simulation, analysis and understanding of social systems from the quantitative and/or computational perspective. "Systems" include man-man, man-machine and machine-machine organizations and adversarial situations as well as social media structures and their dynamics. More specifically, the proposed transactions publishes articles on modeling the dynamics of social systems, methodologies for incorporating and representing socio-cultural and behavioral aspects in computational modeling, analysis of social system behavior and structure, and paradigms for social systems modeling and simulation. The journal also features articles on social network dynamics, social intelligence and cognition, social systems design and architectures, socio-cultural modeling and representation, and computational behavior modeling, and their applications.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信