{"title":"The Efficacy of a Novel Board Game to Teach Cable Properties to Introductory Neuroscience Undergraduate Students.","authors":"Jerrik Rydbom, Soumyaa Das, Alyssa Storm, Ashley Nemes-Baran","doi":"10.59390/RWPQ9487","DOIUrl":null,"url":null,"abstract":"<p><p>Engagement activities in large classrooms (>100 students) are difficult due to space constraints, number of participants, and overall noise. Additionally, electrophysiological concepts in foundational neuroscience courses can be confusing and lack excitement. Providing students an opportunity to further engage in the material they are learning and apply their knowledge promotes community in the classroom, a deeper understanding of the topic, and an overall increase in retention. Game-based learning has been used in education across all levels and disciplines to provide students with this opportunity. <i>You're Getting on my Nerves</i> is a board game created to offer students a fun way to learn and apply cable properties of action potential propagation. This game allows students to practice vocabulary terms, apply their knowledge of changes in the cell that impact the speed of an action potential, and develop comradery with their classmates. In this article, we have assessed the board game for its efficacy in teaching concepts of cable properties, its ability to promote engagement in a large classroom, its feasibility and timing with a large class, and its potential to elicit comparable formative assessment scores to students who learned these concepts through didactic lecture. Overall, the board game was feasible for a large class to complete within the class period. The results showed an increase in understanding and retention of the material in addition to preference over didactic lectures with students reporting higher engagement, interaction with their peers, and enjoyment in the activity.</p>","PeriodicalId":74004,"journal":{"name":"Journal of undergraduate neuroscience education : JUNE : a publication of FUN, Faculty for Undergraduate Neuroscience","volume":"22 3","pages":"A233-A245"},"PeriodicalIF":0.0000,"publicationDate":"2024-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11441430/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of undergraduate neuroscience education : JUNE : a publication of FUN, Faculty for Undergraduate Neuroscience","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.59390/RWPQ9487","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/1/1 0:00:00","PubModel":"eCollection","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Engagement activities in large classrooms (>100 students) are difficult due to space constraints, number of participants, and overall noise. Additionally, electrophysiological concepts in foundational neuroscience courses can be confusing and lack excitement. Providing students an opportunity to further engage in the material they are learning and apply their knowledge promotes community in the classroom, a deeper understanding of the topic, and an overall increase in retention. Game-based learning has been used in education across all levels and disciplines to provide students with this opportunity. You're Getting on my Nerves is a board game created to offer students a fun way to learn and apply cable properties of action potential propagation. This game allows students to practice vocabulary terms, apply their knowledge of changes in the cell that impact the speed of an action potential, and develop comradery with their classmates. In this article, we have assessed the board game for its efficacy in teaching concepts of cable properties, its ability to promote engagement in a large classroom, its feasibility and timing with a large class, and its potential to elicit comparable formative assessment scores to students who learned these concepts through didactic lecture. Overall, the board game was feasible for a large class to complete within the class period. The results showed an increase in understanding and retention of the material in addition to preference over didactic lectures with students reporting higher engagement, interaction with their peers, and enjoyment in the activity.
由于空间限制、参与者人数和整体噪音,在大教室(大于 100 名学生)开展参与活动非常困难。此外,神经科学基础课程中的电生理学概念可能会令人困惑,缺乏刺激性。为学生提供进一步参与所学材料并应用所学知识的机会,可以促进课堂上的互动,加深对主题的理解,并全面提高学生的记忆力。各年级、各学科的教育中都采用了游戏式学习,为学生提供这样的机会。You're Getting on my Nerves》是一款棋盘游戏,旨在以有趣的方式让学生学习和应用动作电位传播的电缆特性。学生可以在游戏中练习词汇,应用细胞中影响动作电位传播速度的变化知识,并与同学建立友谊。在本文中,我们评估了棋盘游戏在教授拉索特性概念方面的有效性、在大班课堂上促进学生参与的能力、在大班课堂上的可行性和时间安排,以及在形成性评估中获得与通过说教学习这些概念的学生相当的分数的潜力。总体而言,棋盘游戏对于一个大班在课时内完成是可行的。结果表明,与说教式讲座相比,学生对教材的理解和记忆得到了提高,他们在活动中的参与度、与同学的互动以及对活动的喜爱程度都有所提高。