Enhancing MeshNet for 3D shape classification with focal and regularization losses

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
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Abstract

With the development of deep learning and computer vision, an increasing amount of research has focused on applying deep learning models to the recognition and classification of three-dimensional shapes. In classification tasks, differences in sample quantity, feature amount, model complexity, and other aspects among different categories of 3D model data cause significant variations in classification difficulty. However, simple cross-entropy loss is generally used as the loss function, but it is insufficient to address these differences. In this paper, we used MeshNet as the base model and introduced focal loss as a metric for the loss function. Additionally, to prevent deep learning models from developing a preference for specific categories, we incorporated regularization loss. The combined use of focal loss and regularization loss in optimizing the MeshNet model’s loss function resulted in a classification accuracy of up to 92.46%, representing a 0.20% improvement over the original model’s highest accuracy of 92.26%. Furthermore, the average accuracy over the final 50 epochs remained stable at a higher level of 92.01%, reflecting a 0.71% improvement compared to the original MeshNet model’s 91.30%. These results indicate that our method performs better in 3D shape classification task.

Abstract Image

利用焦点和正则化损失增强 MeshNet 的三维形状分类能力
随着深度学习和计算机视觉的发展,越来越多的研究集中于将深度学习模型应用于三维形状的识别和分类。在分类任务中,不同类别的三维模型数据在样本数量、特征数量、模型复杂度等方面的差异会导致分类难度的显著不同。然而,一般采用简单的交叉熵损失作为损失函数,但不足以解决这些差异。本文以 MeshNet 为基础模型,引入焦点损失作为损失函数的度量。此外,为了防止深度学习模型对特定类别产生偏好,我们还加入了正则化损失。在优化 MeshNet 模型的损失函数时,综合使用了焦点损失和正则化损失,结果分类准确率高达 92.46%,比原始模型的最高准确率 92.26% 提高了 0.20%。此外,最后 50 个历时的平均准确率稳定在 92.01% 的较高水平,与原始 MeshNet 模型的 91.30% 相比提高了 0.71%。这些结果表明,我们的方法在三维形状分类任务中表现更好。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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