Effect of a simulation game on nursing students' reflective thinking skills: a mixed methods study.

IF 3.1 2区 医学 Q1 NURSING
Ayşegül Açıl, Ayla Keçeci
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Abstract

Background: This study aimed to investigate the effect of a simulation game called "The Ward" on reflective thinking skills of senior nursing students.

Methods: A convergent mixed methods parallel research design was conducted between February-April 2018. The sample for this study was a convenience sample (n = 23) of senior nursing students. Student Information Form, Reflective Thinking Scale and a structured interview form were used as data collection tools. During study, simulation game was played once a week for seven weeks. Descriptive statistics (frequency, percentage, mean) were used for analyzing data, t test for dependent groups tests were applied to determine differences within group and qualitative data was analyzed with content analysis.

Results: After playing the simulation game, nursing students' reflective thinking scores (pre-test = 39.70 ± 5.15; post-test = 67.39 ± 8.13) increased significantly (p < 0.05). It was found students noticed their shortcomings and mislearnings by comparing their existing knowledge in setting of teamwork and cooperation created by the game, and consequently students' motivation increased or decreased. The teamwork and collaboration created with in the simulation game caused students to gain self-confidence, to expand their perspectives, to develop effective decision-making skills, to increase their motivation, to discover their own incomplete knowledge, skills or mislearnings.

Conclusions: These results support that the simulation games can be used to improve reflective thinking level of students. This finding shows that nursing education curriculum needs to be restructured using new methods such as simulation games aimed at improving students' reflective thinking skills. In this direction nurse educators should be involved with policy making and policy makers to develop strategies to ensure that graduated nursing students should gain reflective thinking skills. In addition nurse executives should encourage using simulation and simulation games in service training to improve nurses' reflective thinking skills and life long learning.

模拟游戏对护理专业学生反思能力的影响:一项混合方法研究。
研究背景本研究旨在探讨名为 "病房 "的模拟游戏对高职护理专业学生反思性思维能力的影响:在 2018 年 2 月至 4 月期间进行了收敛混合方法平行研究设计。本研究的样本为方便抽样(n = 23)的高职护理专业学生。采用学生信息表、反思性思维量表和结构化访谈表作为数据收集工具。研究期间,每周进行一次模拟游戏,为期七周。数据分析采用描述性统计(频率、百分比、平均值),因果检验采用 t 检验以确定组内差异,定性数据采用内容分析法:结果:玩模拟游戏后,护生的反思性思维得分(前测 = 39.70 ± 5.15;后测 = 67.39 ± 8.13)显著增加(p 结论:模拟游戏对护生的反思性思维有显著的促进作用:这些结果证明,模拟游戏可用于提高学生的反思性思维水平。这一结果表明,护理教育课程需要采用新方法(如旨在提高学生反思能力的模拟游戏)进行重组。在这方面,护士教育者应与政策制定者和决策者一起制定战略,以确保毕业的护理专业学生获得反思性思维能力。此外,护士管理人员应鼓励在服务培训中使用模拟和模拟游戏,以提高护士的反思能力和终身学习能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
BMC Nursing
BMC Nursing Nursing-General Nursing
CiteScore
3.90
自引率
6.20%
发文量
317
审稿时长
30 weeks
期刊介绍: BMC Nursing is an open access, peer-reviewed journal that considers articles on all aspects of nursing research, training, education and practice.
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