Interpersonal Perception of Adult Playfulness at Zero-Acquaintance: A Conceptual Replication Study of Self-Other Agreement and Consensus, and an Extension to Two Accuracy Criteria.

IF 5 1区 心理学 Q1 Psychology
Kay Brauer, René T Proyer
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引用次数: 0

Abstract

Objective: We replicated and extended previous research examining the accuracy of judgments of four facets of adult playfulness (Other-directed, Lighthearted, Intellectual, and Whimsical; OLIW) at zero-acquaintance.

Method: We conducted a conceptual replication study. One hundred sixty targets provided self-ratings for the OLIW facets, textual self-descriptions (≤ five sentences), daily self-ratings of playfulness for 14 consecutive days, and ratings by knowledgeable others. Six unacquainted judges provided rated targets' playfulness based on their self-descriptions. We replicated findings on trait-wise self-other agreement (SOA) and consensus and extended prior research by testing SOA for profiles of the four facets and two distinct accuracy criteria (i.e., targets' diary data and aggregates of targets' self-reports and those from knowledgeable others).

Results: All interpersonal perception indicators showed that facets of playfulness can be perceived above chance (SOA ≥ 0.26; consensus ≥ 0.29, accuracies ≥ 0.16). SOA extends from single facets to profiles, also when controlling for stereotype effects.

Conclusions: Playfulness can be accurately observed from minimal textual information at zero acquaintance. Our study highlights the robustness of findings on the interpersonal perception of playfulness across samples and methods, and degrees of acquaintanceship. We discuss implications for playfulness in social relationships.

人际关系中对成人零距离玩耍的感知:对自我与他人一致意见和共识的概念复制研究,以及对两种准确性标准的扩展。
研究目的我们复制并扩展了之前的研究,考察了在零距离接触时对成人游戏性的四个方面(他人指导型、轻松愉快型、智力型和异想天开型;OLIW)判断的准确性:我们进行了一项概念复制研究。160名目标对象提供了OLIW方面的自我评分、文本自我描述(≤五句)、连续14天的游戏性每日自我评分以及了解情况的其他人的评分。六位不相识的评委根据目标人物的自我描述对其游戏性进行评分。我们重复了特质上的自我-他人一致(SOA)和共识的研究结果,并通过测试四个方面的SOA和两个不同的准确性标准(即目标的日记数据和目标的自我报告与其他知情者的报告的总和)扩展了之前的研究:结果:所有人际感知指标都表明,游戏性的各个侧面都能被感知,且高于偶然性(SOA≥0.26;共识度≥0.29,准确度≥0.16)。在控制刻板印象效应的情况下,SOA 也能从单一侧面扩展到侧面:结论:在零相识度的情况下,可以从最少的文本信息中准确地观察到玩乐性。我们的研究凸显了不同样本、不同方法和不同熟识程度的人际间对游戏性感知结果的稳健性。我们讨论了游戏性在社会关系中的意义。
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来源期刊
Journal of Personality
Journal of Personality PSYCHOLOGY, SOCIAL-
CiteScore
9.60
自引率
6.00%
发文量
100
期刊介绍: Journal of Personality publishes scientific investigations in the field of personality. It focuses particularly on personality and behavior dynamics, personality development, and individual differences in the cognitive, affective, and interpersonal domains. The journal reflects and stimulates interest in the growth of new theoretical and methodological approaches in personality psychology.
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