{"title":"MoMa: Skinned motion retargeting using masked pose modeling","authors":"Giulia Martinelli, Nicola Garau, Niccoló Bisagno, Nicola Conci","doi":"10.1016/j.cviu.2024.104141","DOIUrl":null,"url":null,"abstract":"<div><div>Motion retargeting requires to carefully analyze the differences in both skeletal structure and body shape between source and target characters. Existing skeleton-aware and shape-aware approaches can deal with such differences, but they struggle when the source and target characters exhibit significant dissimilarities in both skeleton (like joint count and bone length) and shape (like geometry and mesh properties). In this work we introduce MoMa, a novel approach for skinned motion retargeting which is both skeleton and shape-aware. Our skeleton-aware module learns to retarget animations by recovering the differences between source and target using a custom transformer-based auto-encoder coupled with a spatio-temporal masking strategy. The auto-encoder can transfer the motion between input and target skeletons by reconstructing the masked skeletal differences using shared joints as a reference point. Surpassing the limitations of previous approaches, we can also perform retargeting between skeletons with a varying number of leaf joints. Our shape-aware module incorporates a novel face-based optimizer that adapts skeleton positions to limit collisions between body parts. In contrast to conventional vertex-based methods, our face-based optimizer excels in resolving surface collisions within a body shape, resulting in more accurate retargeted motions. The proposed architecture outperforms the state-of-the-art results on the Mixamo dataset, both quantitatively and qualitatively. Our code is available at: [Github link upon acceptance, see supplementary materials].</div></div>","PeriodicalId":50633,"journal":{"name":"Computer Vision and Image Understanding","volume":null,"pages":null},"PeriodicalIF":4.3000,"publicationDate":"2024-09-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Vision and Image Understanding","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1077314224002224","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0
Abstract
Motion retargeting requires to carefully analyze the differences in both skeletal structure and body shape between source and target characters. Existing skeleton-aware and shape-aware approaches can deal with such differences, but they struggle when the source and target characters exhibit significant dissimilarities in both skeleton (like joint count and bone length) and shape (like geometry and mesh properties). In this work we introduce MoMa, a novel approach for skinned motion retargeting which is both skeleton and shape-aware. Our skeleton-aware module learns to retarget animations by recovering the differences between source and target using a custom transformer-based auto-encoder coupled with a spatio-temporal masking strategy. The auto-encoder can transfer the motion between input and target skeletons by reconstructing the masked skeletal differences using shared joints as a reference point. Surpassing the limitations of previous approaches, we can also perform retargeting between skeletons with a varying number of leaf joints. Our shape-aware module incorporates a novel face-based optimizer that adapts skeleton positions to limit collisions between body parts. In contrast to conventional vertex-based methods, our face-based optimizer excels in resolving surface collisions within a body shape, resulting in more accurate retargeted motions. The proposed architecture outperforms the state-of-the-art results on the Mixamo dataset, both quantitatively and qualitatively. Our code is available at: [Github link upon acceptance, see supplementary materials].
期刊介绍:
The central focus of this journal is the computer analysis of pictorial information. Computer Vision and Image Understanding publishes papers covering all aspects of image analysis from the low-level, iconic processes of early vision to the high-level, symbolic processes of recognition and interpretation. A wide range of topics in the image understanding area is covered, including papers offering insights that differ from predominant views.
Research Areas Include:
• Theory
• Early vision
• Data structures and representations
• Shape
• Range
• Motion
• Matching and recognition
• Architecture and languages
• Vision systems