A difficulty based comparison of novel exergame balance training for cognitive functions in adults with mild cognitive impairment: A randomized trial

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS
Aruba Saeed , Imran Khan Niazi , Abdullah Alzahrani , Robert J. Trager , Heidi Haavik , Imran Amjad
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Abstract

Background and aims

Exergaming combines physical and cognitive exercises, can enhance cognitive functions by increasing attentional demand. Similarly, balance training on unstable surfaces elevates cognitive-motor challenges. By integrating exergaming of varying difficulty levels with unstable surface balance training, cognitive processing, and neurocognitive functions may be further improved. This study compared the effects of novel exergame balance training of mild, moderate, high difficulty, and control groups for global cognition, cognitive flexibility, inhibitory control, recall ability, working memory, and attention in adults with MCI.

Methodology

In this four-armed parallel design randomized clinical trial, ninety-seven adults with MCI were randomly assigned to exergame balance training groups of mild, moderate, high difficulty, and control. The difficulty levels were determined by adjusting the size of the goal spot (large, medium, small) and the speed of moving the ball (fast, moderate, slow) in the exergame. All participants received 40 min/session three times/week for eight weeks. Montreal cognitive assessment (MoCA), Trail making test (TMT), Stroop colour word test, Stroop colour word test errors, ADAS word list, digit span forward and backward test, and count backward test were used to assess cognitive abilities. Assessment was conducted at baseline, after the 4th and 8th week. Mixed model ANCOVA, One-way ANOVA, and repeated measure ANOVA were used to determine group × time interaction, between, and within-group effects. Minimal clinical important difference (MCID) responders proportion analysis was conducted to determine clinical improvement.

Results

There was significant time × group interaction for MoCA, Stroop Colour word, Stroop Colour word Error, Digit span, and counting backward test (p < 0.05). Post-hoc analysis at difficulty level depicted no significant difference between mild, moderate, and high difficulty groups (p > 0.05), while a significant difference between mild, moderate, and high difficulty groups with the control group for MoCA, ADAS word list, digit span, and count backward task (p < 0.05) was observed.

Conclusion

The results concluded no significant difference between exergame balance training of mild, moderate, and high difficulty groups for various cognitive functions. Furthermore, differences were observed between the mild, moderate and high-difficulty groups and the control group for global cognition, inhibitory control, and attention. Additionally, the high-difficulty group showed greater clinical improvement in various cognitive functions.
基于难度的新型外部游戏平衡训练对轻度认知障碍成人认知功能的影响比较:随机试验
背景和目的电子竞技结合了体能和认知锻炼,可以通过提高注意力需求来增强认知功能。同样,在不稳定表面上进行平衡训练也会提高认知运动的挑战性。通过将不同难度的电子游戏与不稳定表面平衡训练相结合,认知处理和神经认知功能可能会得到进一步改善。本研究比较了轻度、中度、高难度和对照组的新型外显子游戏平衡训练对 MCI 患者的整体认知、认知灵活性、抑制控制、回忆能力、工作记忆和注意力的影响。方法在这项四臂平行设计随机临床试验中,97 名 MCI 患者被随机分配到轻度、中度、高难度和对照组的外显子游戏平衡训练组。难度水平是通过调整外部游戏中球门点的大小(大、中、小)和移动球的速度(快、中、慢)来确定的。所有参与者每周三次,每次 40 分钟,共持续八周。评估认知能力的方法包括蒙特利尔认知评估(MoCA)、寻路测试(TMT)、Stroop彩色单词测试、Stroop彩色单词测试错误、ADAS单词表、数字跨度正向和反向测试以及倒数测试。评估在基线、第 4 周和第 8 周后进行。采用混合模型方差分析、单因素方差分析和重复测量方差分析来确定组与时间的交互作用、组间效应和组内效应。结果MoCA、Stroop彩色单词、Stroop彩色单词错误、数字跨度和倒数测试存在显著的时间×组交互作用(p <0.05)。根据难度进行的事后分析表明,轻度、中度和高难度组之间没有显著差异(p >0.05),而轻度、中度和高难度组与对照组之间在MoCA、ADAS单词表、数字跨度和倒数任务方面存在显著差异(p <0.05)。此外,轻度、中度和高难度组与对照组在整体认知、抑制控制和注意力方面存在差异。此外,高难度组在各种认知功能方面的临床改善更大。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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