{"title":"Communicating life-saving knowledge: The multimodal arrangement in Lifesaver VR","authors":"","doi":"10.1016/j.langcom.2024.09.002","DOIUrl":null,"url":null,"abstract":"<div><div>VR applications for medical simulations such as emergency situations offer new ways of providing knowledge and practical skills for saving a life and potentially represent a complex communicative environment. The communicative situations constructed by this environment bring with them an increasing level of interactivity and ergodicity and it is particularly challenging to address these analytically. We address this challenge by looking at <em>Lifesaver VR</em> and providing a foundational framework for the multimodal analysis of the communicative situations created in this application. We describe how information and content units of the game can be built and how these units can then be combined into complex discourse structures outlining the complexity and simultaneity of narrative, instructional, and interactive aspects of the game.</div></div>","PeriodicalId":47575,"journal":{"name":"Language & Communication","volume":null,"pages":null},"PeriodicalIF":1.3000,"publicationDate":"2024-09-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0271530924000600/pdfft?md5=35c4491bc6b31181c89a457407c16e29&pid=1-s2.0-S0271530924000600-main.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Language & Communication","FirstCategoryId":"98","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0271530924000600","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0
Abstract
VR applications for medical simulations such as emergency situations offer new ways of providing knowledge and practical skills for saving a life and potentially represent a complex communicative environment. The communicative situations constructed by this environment bring with them an increasing level of interactivity and ergodicity and it is particularly challenging to address these analytically. We address this challenge by looking at Lifesaver VR and providing a foundational framework for the multimodal analysis of the communicative situations created in this application. We describe how information and content units of the game can be built and how these units can then be combined into complex discourse structures outlining the complexity and simultaneity of narrative, instructional, and interactive aspects of the game.
期刊介绍:
This journal is unique in that it provides a forum devoted to the interdisciplinary study of language and communication. The investigation of language and its communicational functions is treated as a concern shared in common by those working in applied linguistics, child development, cultural studies, discourse analysis, intellectual history, legal studies, language evolution, linguistic anthropology, linguistics, philosophy, the politics of language, pragmatics, psychology, rhetoric, semiotics, and sociolinguistics. The journal invites contributions which explore the implications of current research for establishing common theoretical frameworks within which findings from different areas of study may be accommodated and interrelated. By focusing attention on the many ways in which language is integrated with other forms of communicational activity and interactional behaviour, it is intended to encourage approaches to the study of language and communication which are not restricted by existing disciplinary boundaries.