Association Between Juvenile Psychotic Experiences and Problematic Gaming.

Schizophrenia bulletin open Pub Date : 2024-09-02 eCollection Date: 2024-01-01 DOI:10.1093/schizbullopen/sgae021
André Fernandes, Renan M Biokino, Andrew C C Miguel, Viviane Machado, Gabriela Koga, Laís Fonseca, Pedro M Pan, Thiago Henrique Roza, Giovanni Salum, Ives Cavalcante Passos, Luis Augusto Rohde, Euripedes Constantino Miguel, Carolina Ziebold, Ary Gadelha
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Abstract

Background and hypothesis: Problematic gaming (PG) is an emerging mental health condition associated with significant adverse outcomes. Even though PG has been linked to other psychiatric disorders, its association with psychotic experiences (PEs) remains poorly explored to date. The aim of our study was to examine the association between both conditions in a large Brazilian community sample. We hypothesized that adolescents with PG were more likely to report PE compared with those without the disorder.

Study design: Our investigation was based on a cross-sectional subsample of a large Brazilian cohort (n = 1616; 13- to 21-year age range). Using the 7-item version of the Game Addiction Scale, participants were classified according to their gaming status: no PG, PG, or gaming addiction (GA). The association between PG, GA, and PE was assessed through linear regression analyses, which were adjusted for the presence of significant covariates, including other psychiatric conditions.

Study results: 9.5% (n = 154) presented PG and 2.7% (n = 43) had GA. 28.0% received any Diagnostic and Statistical Manual of Mental Disorders, Fourth Edition (DSM-IV) diagnosis and the mean PE score was 9.39 (SD = 4.35). Participants presenting PG had greater levels of PE, compared with participants with no PG, even controlled by sociodemographic variables and the presence of any DSM-IV diagnosis (b = 0.96, 95% CI = 0.17-1.75, P = .017).

Conclusions: According to our results, PG was significantly associated with PE, even in the presence of other covariates. Although preliminary, these results suggest that PG and PE may have shared neurobiological and/or behavioral pathways.

青少年精神病经历与问题游戏之间的关联。
背景与假设:问题性游戏(PG)是一种新出现的心理健康问题,与严重的不良后果有关。尽管游戏问题与其他精神疾病有关,但其与精神病性经历(PEs)之间的关联至今仍未得到充分探讨。我们研究的目的是在巴西的一个大型社区样本中考察这两种情况之间的关联。我们假设,与无精神障碍的青少年相比,患有 PG 的青少年更有可能报告 PE:研究设计:我们的调查基于一个巴西大型群体的横断面子样本(n = 1616;年龄介于 13 岁至 21 岁之间)。我们使用 7 个项目的游戏成瘾量表,根据参与者的游戏状态对其进行了分类:无游戏成瘾、游戏成瘾或游戏成瘾(GA)。通过线性回归分析评估了PG、GA和PE之间的关系,并对存在的重要协变量(包括其他精神疾病)进行了调整:9.5%(n = 154)的患者有 PG,2.7%(n = 43)的患者有 GA。28.0%的患者接受过《精神疾病诊断与统计手册》第四版(DSM-IV)的诊断,平均 PE 得分为 9.39(SD = 4.35)。与没有 PG 的参与者相比,出现 PG 的参与者 PE 水平更高,即使控制了社会人口学变量和任何 DSM-IV 诊断(b = 0.96,95% CI = 0.17-1.75,P = .017):根据我们的研究结果,即使存在其他协变量,PG 也与 PE 显著相关。这些结果虽然是初步的,但表明PG和PE可能具有共同的神经生物学和/或行为学途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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