A study on the influence of situations on personal avatar characteristics.

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Natalie Hube, Melissa Reinelt, Kresimir Vidackovic, Michael Sedlmair
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引用次数: 0

Abstract

Avatars play a key role in how persons interact within virtual environments, acting as the digital selves. There are many types of avatars, each serving the purpose of representing users or others in these immersive spaces. However, the optimal approach for these avatars remains unclear. Although consumer applications often use cartoon-like avatars, this trend is not as common in work settings. To gain a better understanding of the kinds of avatars people prefer, three studies were conducted involving both screen-based and virtual reality setups, looking into how social settings might affect the way people choose their avatars. Personalized avatars were created for 91 participants, including 71 employees in the automotive field and 20 participants not affiliated with the company. The research shows that work-type situations influence the chosen avatar. At the same time, a correlation between the type of display medium used to display the avatar or the person's personality and their avatar choice was not found. Based on the findings, recommendations are made for future avatar representations in work environments and implications and research questions derived that can guide future research.

关于情境对个人化身特征影响的研究。
在虚拟环境中,虚拟化身扮演着数字自我的角色,在人们如何进行互动方面发挥着关键作用。虚拟化身有很多种类型,每一种都能在这些身临其境的空间中代表用户或其他人。然而,这些化身的最佳使用方法仍不明确。虽然消费类应用经常使用卡通头像,但这种趋势在工作环境中并不常见。为了更好地了解人们喜欢什么样的头像,我们进行了三项研究,涉及基于屏幕和虚拟现实的设置,研究社交环境如何影响人们选择头像的方式。研究人员为 91 名参与者创建了个性化头像,其中包括 71 名汽车行业的员工和 20 名与公司无关的参与者。研究表明,工作类型的情况会影响所选头像。同时,没有发现用于显示头像的显示媒体类型或个人性格与头像选择之间的相关性。根据研究结果,对未来工作环境中的头像表现形式提出了建议,并得出了可以指导未来研究的意义和研究问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.20
自引率
4.30%
发文量
567
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