The IntegraPark Study: An Opportunity to Facilitate High-Intensity Exercise with Immersive Virtual Reality in Parkinson's Disease Patients.

IF 2.6 Q1 SPORT SCIENCES
José M Cancela-Carral, Pablo Campo-Prieto, Gustavo Rodríguez-Fuentes
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引用次数: 0

Abstract

Background: high-intensity exercise is a feasible and effective modality in the early stages of Parkinson's disease (PD). However, there are only a few studies that have carried out this type of intervention in customizable immersive virtual reality (IVR) environments. We explore the feasibility and effects of IVR-based high-intensity training through rowing and cycling exercises on the functional capacity, quality of life, and progression of PD.

Methods: a total of 12 participants (61.50 ± 10.49 years old; 41.7% female, 58.3% male; stages I-III) were part of the study, which consisted of interventions of rowing and cycling in an IVR commercial exergame (25 min; twice per week for 14 weeks). The main variables measured were functional capacity, handgrip strength, functional mobility (TUG), functional lower-limb strength (FTSST), aerobic capacity (2-min step test), quality of life (PDQ-39), and Parkinson's disease progression (MDS-UPDRS).

Results: the results showed a general improvement in handgrip strength in both hands (p = 0.008; d = 0.28), FTSST (p = 0.029; d = 0.96), and TUG times (p = 0.152; d = 0.22). Aerobic capacity, assessed by a 2-min step test, showed enhanced scores (p = 0.031; d = 0.78). Related to the PDQ-39, all dimensions of the scale were enhanced, highlighting activities of daily living (p = 0.047; d = 0.29) and bodily discomfort (p = 0.041; d = 0.37). Finally, the main symptoms of the disease were reduced, with an improvement in the parameters that show a better incidence of disease progression, such as Part IA and IB (p = 0.013; d = 0.29 and p = 0.021; d = 0.25, respectively), Part II (p = 0.021; d = 0.23), Part III (p = 0.040; d = 0.39), and Part IV (p = 0.013; d = 0.39).

Conclusions: the therapeutic exercise (rowing and cycling), when carried out at a high intensity and in a personalized IVR scenario, appear to be a feasible and safe modality for patients with stages I-III of PD, improving their functional capacity, quality of life, and disease progression.

IntegraPark 研究:利用沉浸式虚拟现实技术促进帕金森病患者进行高强度锻炼的机会。
背景:在帕金森病(PD)的早期阶段,高强度运动是一种可行且有效的方式。然而,只有少数研究在可定制的沉浸式虚拟现实(IVR)环境中进行了此类干预。方法:共有 12 名参与者(61.50 ± 10.49 岁;女性占 41.7%,男性占 58.3%;I-III 期)参加了这项研究,研究内容包括在 IVR 商业游戏中进行划船和骑自行车干预(25 分钟;每周两次,持续 14 周)。测量的主要变量包括功能能力、手握力、功能移动能力(TUG)、下肢功能力量(FTSST)、有氧能力(2 分钟台阶测试)、生活质量(PDQ-39)和帕金森病进展(MDS-UPDRS)。结果:结果显示,患者的双手握力(p = 0.008;d = 0.28)、FTSST(p = 0.029;d = 0.96)和 TUG 时间(p = 0.152;d = 0.22)普遍得到改善。通过 2 分钟台阶测试评估的有氧能力得分有所提高(p = 0.031;d = 0.78)。与 PDQ-39 有关,量表的所有维度都得到了增强,其中日常生活活动(p = 0.047;d = 0.29)和身体不适(p = 0.041;d = 0.37)得到了增强。最后,疾病的主要症状有所减轻,显示疾病进展发生率较高的参数有所改善,如 IA 部分和 IB 部分(分别为 p = 0.013; d = 0.29 和 p = 0.021; d = 0.25)、II 部分(p = 0.021; d = 0.23)、III 部分(p = 0.040; d = 0.39)和 IV 部分(p = 0.结论:治疗性运动(划船和骑自行车)在高强度和个性化的 IVR 情景下进行时,对 I-III 期帕金森病患者来说似乎是一种可行且安全的方式,可改善他们的功能能力、生活质量和疾病进展。
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来源期刊
Journal of Functional Morphology and Kinesiology
Journal of Functional Morphology and Kinesiology Health Professions-Physical Therapy, Sports Therapy and Rehabilitation
CiteScore
4.20
自引率
0.00%
发文量
94
审稿时长
12 weeks
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