Effects of Virtual Reality-Based Mirror Therapy on Upper Extremity Motor Function, Manual Performance and Gross Manual Dexterity Among Stroke Patients: A Meta-Analysis.

Q1 Health Professions
International journal of exercise science Pub Date : 2024-08-01 eCollection Date: 2024-01-01
Fouzia Hussain, Mahnoor Khursheed, Sumera Afzal, Muhammad Usman Khan, Ahad Hasan, Syed Meeran Hasnain
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Abstract

In recent years, innovative technologies have gained prominence in stroke patient rehabilitation worldwide, with virtual reality-based mirror therapy (VRBMT) emerging as a notable example. Hence, the present study aims to determine the efficacy of VRBMT on upper extremity motor function, manual performance, and gross manual dexterity among stroke patients. The systematic search utilized Population, Intervention, Comparison, Outcome, and Design (PICOD) paradigm, and the study searched was based on 2012-2023, utilizing different databases. The meta-analysis data was evaluated using MedCalc version 18.11.3. The Pooled effect size mean was statistically examined using a fixed and random effect model. Among the 6 studies selected, 4 studies involving upper-limb stroke patients were identified between the VRBMT. Pooled analysis of VRBMT revealed no significant effect on motor function [standardized mean difference (SMD) 0.815; 95% CI 0.00 to 81.37; P = 0.5562]. The remaining 2 of 6 studies participated in the study of the manual performance stroke patients (SMD 0.869; 95% CI 0.00 to 93.22; P = 0.0684). The pooled analysis of VRBMT revealed no significant effect. The last 2 of 6 included studies on gross manual dexterity in stroke. The pooled analysis also showed no significant effects on VRBMT (SMD 0.198; 95% CI 0.00 to 0.00; P = 0.6951). The present study concluded although VRBMT exhibits potential as a novel method for stroke rehabilitation, its effects on gross manual dexterity, manual performance, and upper extremity motor function are not statistically significant may be due to a limited number of studies on VRBMT in stroke patients.

基于虚拟现实的镜像疗法对脑卒中患者上肢运动功能、手部表现和粗大手部灵活性的影响:元分析
近年来,创新技术在全球脑卒中患者康复中的作用日益突出,其中基于虚拟现实的镜像疗法(VRBMT)就是一个显著的例子。因此,本研究旨在确定虚拟现实镜像疗法对脑卒中患者上肢运动功能、手部表现和粗大手部灵活性的疗效。系统性检索采用了人群、干预、比较、结果和设计(PICOD)范式,检索的研究基于 2012-2023 年,利用了不同的数据库。荟萃分析数据使用 MedCalc 18.11.3 版进行评估。使用固定效应和随机效应模型对汇总效应大小平均值进行了统计分析。在所选的 6 项研究中,有 4 项研究涉及 VRBMT 之间的上肢中风患者。VRBMT 的汇总分析显示对运动功能无显著影响[标准化平均差(SMD)0.815;95% CI 0.00 至 81.37;P = 0.5562]。6 项研究中的其余 2 项参与了对徒手运动能力卒中患者的研究(SMD 0.869;95% CI 0.00 至 93.22;P = 0.0684)。对 VRBMT 的汇总分析显示没有明显效果。6 项研究中的最后 2 项研究涉及中风患者的粗略手部灵活性。汇总分析结果显示,VRBMT 也无明显影响(SMD 0.198;95% CI 0.00 至 0.00;P = 0.6951)。本研究的结论是,虽然 VRBMT 作为一种新的脑卒中康复方法具有潜力,但其对脑卒中患者的粗大手部灵活性、手部表现和上肢运动功能的影响在统计学上并不显著,这可能是由于对脑卒中患者进行 VRBMT 的研究数量有限。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International journal of exercise science
International journal of exercise science Health Professions-Occupational Therapy
CiteScore
2.20
自引率
0.00%
发文量
47
审稿时长
26 weeks
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