Use of game-based learning strategies for dermatology and dermoscopy education: a cross-sectional survey of members of the International Dermoscopy Society.

IF 3.7 4区 医学 Q1 DERMATOLOGY
Francisca Donoso, Dominga Peirano, Rosario Agüero, Caterina Longo, Zoe Apalla, Aimilios Lallas, Natalia Jaimes, Cristian Navarrete-Dechent
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引用次数: 0

Abstract

Background: Dermoscopy is a valuable tool in the diagnosis of various skin conditions. It increases sensitivity and specificity in skin cancer diagnosis, as well as in infectious, inflammatory and hair diseases. However, mastering the intricacies of dermoscopy can be challenging. In this context, innovative educational methods are sought, including game-based learning (GBL) strategies.

Objectives: To describe current perceptions, knowledge and use of GBL strategies in dermoscopy education, and identify strengths and challenges to enhance their use.

Methods: A web-based cross-sectional survey with 25 questions was distributed to members of the International Dermoscopy Society -between October 2022 and April 2023. Responses were collected and analysed using frequency analysis and graphical representation.

Results: In total, 801 responses were received. Of these, 46.6% of respondents were unfamiliar with gamification and serious games. Among those acquainted with these concepts, 56.3% reported using GBL strategies for education. Younger participants were more likely to use GBL strategies (P = 0.02). Participants familiar with GBL believed it enhanced medical education (78.5%) but should not entirely replace traditional teaching methods (96.0%). For dermoscopy education specifically, 22.1% of respondents had used GBL strategies, with Kahoot! (35.5%) and YOUdermoscopy (24.1%) being the most commonly used platforms. Respondents found gaming strategies to be fun (95.5%), motivating (91.0%) and valuable for e-learning (94.4%).

Conclusions: Results from this survey demonstrate a favourable perception of GBL strategies in dermatology education, including dermoscopy. While there are ongoing challenges in validation, GBL strategies are promising and valuable tools that can aid the learning and teaching experience. Addressing implementation barriers and validating existing games could optimize the impact of GBL on dermatology education.

在皮肤病学和皮肤镜教育中使用基于游戏的学习策略:国际皮肤镜学会(IDS)调查的横断面研究。
简介皮肤镜是诊断各种皮肤病的重要工具。皮肤镜提高了诊断皮肤癌以及感染性、炎症性和毛发疾病的灵敏度和特异性。然而,掌握复杂的皮肤镜技术是一项挑战。在这种情况下,人们寻求创新的教育方法,包括基于游戏的学习(GBL)策略:描述目前在皮肤镜教育中对基于游戏的学习策略的看法、知识和使用情况;并确定加强其使用的优势和挑战:这是国际皮肤镜学会(IDS)开展的一项横断面研究。在 2022 年 10 月至 2023 年 4 月期间,向 IDS 会员发放了一份包含 25 个问题的网络调查问卷。调查结果通过 SPSS Statistics 26 进行收集和分析:共收到 801 份回复。其中,46.6%的受访者不熟悉游戏化和严肃游戏。在熟悉的受访者中,56.3%的人表示在教育中使用了 "GBL "策略。年轻的参与者更有可能使用 GBL 策略(p = 0.015)。熟悉 GBL 的参与者认为它能增强医学教育(78.5%),但不能完全取代传统方法(96%)。在皮肤镜教育方面,22.2%的受访者使用过GBL策略,其中最常用的是Kahoot(35.5%)和You Dermoscopy(24.1%)。受访者认为游戏策略很有趣(95%)、有激励作用(91%),而且对电子学习很有价值(94%):本次调查的结果表明,人们对皮肤病学教育(包括皮肤镜)中的GBL策略有良好的看法。虽然在验证方面仍存在挑战,但GBL策略是有前景、有价值的工具,可以帮助学习和教学体验。解决实施障碍和验证现有游戏可以优化 GBL 对皮肤病学教育的影响。
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来源期刊
CiteScore
3.20
自引率
2.40%
发文量
389
审稿时长
3-8 weeks
期刊介绍: Clinical and Experimental Dermatology (CED) is a unique provider of relevant and educational material for practising clinicians and dermatological researchers. We support continuing professional development (CPD) of dermatology specialists to advance the understanding, management and treatment of skin disease in order to improve patient outcomes.
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