Distributed Pursuit-Evasion Game of Limited Perception USV Swarm Based on Multiagent Proximal Policy Optimization

IF 8.6 1区 计算机科学 Q1 AUTOMATION & CONTROL SYSTEMS
Fanbiao Li;Mengmeng Yin;Tengda Wang;Tingwen Huang;Chunhua Yang;Weihua Gui
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引用次数: 0

Abstract

This article proposes a distributed capture strategy optimization method for the pursuit-evasion game involving multiple unmanned surface vehicles. Considering the limited perception range of each pursuer, a multiagent proximal policy optimization method combined with a novel velocity control mechanism is utilized to guide the pursuers in approaching the evader and form a dynamic encirclement. Moreover, to facilitate deep reinforcement learning (DRL) training, a bidirectional gated recurrent unit feature network is constructed to extract the fixed-length vector representations from the variable-length observation sequences. In terms of the policy training, by employing virtual barriers and curriculum learning techniques during the training process, the generalization capabilities and convergence speed of the policy have been further improved. Finally, our method is compared with the other DRL methods through the comparative simulation experiments and virtual reality scene testing based on the gazebo three dimensional physics engine, verifying its significant advantages in the policy convergence speed, capture efficiency, and generalization capabilities.
基于多代理近端策略优化的有限感知 USV 蜂群的分布式追逐-入侵博弈
本文针对涉及多个无人水面飞行器的追逐-规避博弈,提出了一种分布式捕获策略优化方法。考虑到每个追逐者的感知范围有限,文章利用多代理近程策略优化方法结合新颖的速度控制机制,引导追逐者接近逃避者并形成动态包围。此外,为了便于深度强化学习(DRL)训练,还构建了一个双向门控递归单元特征网络,以从变长观测序列中提取定长向量表示。在策略训练方面,通过在训练过程中采用虚拟障碍和课程学习技术,进一步提高了策略的泛化能力和收敛速度。最后,基于 gazebo 三维物理引擎,通过对比仿真实验和虚拟现实场景测试,将我们的方法与其他 DRL 方法进行了比较,验证了其在策略收敛速度、捕获效率和泛化能力方面的显著优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Systems Man Cybernetics-Systems
IEEE Transactions on Systems Man Cybernetics-Systems AUTOMATION & CONTROL SYSTEMS-COMPUTER SCIENCE, CYBERNETICS
CiteScore
18.50
自引率
11.50%
发文量
812
审稿时长
6 months
期刊介绍: The IEEE Transactions on Systems, Man, and Cybernetics: Systems encompasses the fields of systems engineering, covering issue formulation, analysis, and modeling throughout the systems engineering lifecycle phases. It addresses decision-making, issue interpretation, systems management, processes, and various methods such as optimization, modeling, and simulation in the development and deployment of large systems.
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