Shushi Chen;Leilei Huang;Zhao Zan;Xiaoyang Zeng;Yibo Fan
{"title":"An Interpolation-Free Fractional Motion Estimation Algorithm and Hardware Implementation for VVC","authors":"Shushi Chen;Leilei Huang;Zhao Zan;Xiaoyang Zeng;Yibo Fan","doi":"10.1109/TVLSI.2024.3455374","DOIUrl":null,"url":null,"abstract":"Versatile video coding (VVC) introduces multi-type tree (MTT) and larger coding tree unit (CTU) to improve compression efficiency compared to its predecessor High Efficiency Video Coding (HEVC). This leads to higher throughput for fractional motion estimation (FME) to meet the needs of real-time processing. In this context, this article proposes an interpolation-free algorithm based on an error surface to improve the throughput of FME hardware. The error surface is constructed by the rate-distortion costs (RDCs) of the integer motion vector (IMV) and its neighbors. To improve the prediction accuracy, a hardware-friendly RDC estimation strategy is proposed to construct the error surface. The experimental results show that the corresponding Bjontegaard Delta Bit Rate (BDBR) in Random Access (RA), Low Delay P (LDP) and Low Delay B (LDB) configuration increases by only 0.358%, 0.479%, and 0.511% compared with the VVC test model (VTM) 16.0. Compared with the default FME algorithms of VVC, the time cost of FME is reduced by 53.47%, 56.28%, and 54.23%, respectively, in RA, LDP, and LDB configurations. The algorithm is free of iteration and interpolation, which can contribute to low-cost and high-throughput hardware. The proposed architecture can support FME of all coding units (CUs) in a CTU with one layer of MTT under the quaternary tree (QT), and the CU size can vary from <inline-formula> <tex-math>$8\\times 8$ </tex-math></inline-formula> to <inline-formula> <tex-math>$128\\times 128$ </tex-math></inline-formula>. Synthesized using GF 28-nm process, the architecture can achieve <inline-formula> <tex-math>$7680\\times 4320$ </tex-math></inline-formula>@60 fps throughput at 800 MHz, with a gate count of 244 K and power consumption of 76.5 mW. This proposed architecture can meet the real-time coding requirements of VVC.","PeriodicalId":13425,"journal":{"name":"IEEE Transactions on Very Large Scale Integration (VLSI) Systems","volume":"33 2","pages":"395-407"},"PeriodicalIF":2.8000,"publicationDate":"2024-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Very Large Scale Integration (VLSI) Systems","FirstCategoryId":"5","ListUrlMain":"https://ieeexplore.ieee.org/document/10682065/","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0
Abstract
Versatile video coding (VVC) introduces multi-type tree (MTT) and larger coding tree unit (CTU) to improve compression efficiency compared to its predecessor High Efficiency Video Coding (HEVC). This leads to higher throughput for fractional motion estimation (FME) to meet the needs of real-time processing. In this context, this article proposes an interpolation-free algorithm based on an error surface to improve the throughput of FME hardware. The error surface is constructed by the rate-distortion costs (RDCs) of the integer motion vector (IMV) and its neighbors. To improve the prediction accuracy, a hardware-friendly RDC estimation strategy is proposed to construct the error surface. The experimental results show that the corresponding Bjontegaard Delta Bit Rate (BDBR) in Random Access (RA), Low Delay P (LDP) and Low Delay B (LDB) configuration increases by only 0.358%, 0.479%, and 0.511% compared with the VVC test model (VTM) 16.0. Compared with the default FME algorithms of VVC, the time cost of FME is reduced by 53.47%, 56.28%, and 54.23%, respectively, in RA, LDP, and LDB configurations. The algorithm is free of iteration and interpolation, which can contribute to low-cost and high-throughput hardware. The proposed architecture can support FME of all coding units (CUs) in a CTU with one layer of MTT under the quaternary tree (QT), and the CU size can vary from $8\times 8$ to $128\times 128$ . Synthesized using GF 28-nm process, the architecture can achieve $7680\times 4320$ @60 fps throughput at 800 MHz, with a gate count of 244 K and power consumption of 76.5 mW. This proposed architecture can meet the real-time coding requirements of VVC.
期刊介绍:
The IEEE Transactions on VLSI Systems is published as a monthly journal under the co-sponsorship of the IEEE Circuits and Systems Society, the IEEE Computer Society, and the IEEE Solid-State Circuits Society.
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