The Stupid, the Ridiculous, the Camp: How Goat Simulator's “Messy” Design Facilitates Queer Play

IF 2.4 2区 文学 Q1 COMMUNICATION
Hollie Wistow
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Abstract

This article identifies the queer potentialities of Goat Simulator by exploring how the gameplay mechanics can be understood as “stupid” and “Camp.” Moving away from representational notions of queerness, I argue that queering a game requires an alternative way to create and play. Often, the normative method of designing a videogame prioritizes technological precision and purposeful gameplay experiences. However, Goat Simulator does not fix its errors, nor does it have a cohesive narrative, instead it incorporates brokenness and goallessness as core gameplay mechanics. Goat Simulator embraces messiness as an alternative—and arguably queer—way to design and play a videogame. I conclude by arguing the importance of brokenness and stupidity as a useful pushback against normative game design and gameplay values of precision, perfection, and seriousness.
愚蠢、可笑、野营:《山羊模拟器》的 "混乱 "设计如何促进同性恋游戏的发展
本文通过探讨如何将游戏机制理解为 "愚蠢 "和 "坎普",从而发现《山羊模拟器》的同性恋潜质。我认为,摒弃 "同性恋 "的表象概念,游戏的同性恋化需要另一种创作和游戏方式。通常情况下,设计电子游戏的规范方法优先考虑技术的精确性和有目的的游戏体验。然而,《山羊模拟器》并没有修正自己的错误,也没有连贯的叙事,相反,它将破碎和无目标作为核心游戏机制。山羊模拟器》将 "混乱 "作为设计和玩电子游戏的另一种方式,也可以说是一种同性恋方式。最后,我将论证破碎和愚蠢的重要性,它们是对精确、完美和严肃等规范性游戏设计和游戏价值的有益回击。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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