{"title":"Strategic Insights in Human and Large Language Model Tactics at Word Guessing Games","authors":"Matīss Rikters, Sanita Reinsone","doi":"arxiv-2409.11112","DOIUrl":null,"url":null,"abstract":"At the beginning of 2022, a simplistic word-guessing game took the world by\nstorm and was further adapted to many languages beyond the original English\nversion. In this paper, we examine the strategies of daily word-guessing game\nplayers that have evolved during a period of over two years. A survey gathered\nfrom 25% of frequent players reveals their strategies and motivations for\ncontinuing the daily journey. We also explore the capability of several popular\nopen-access large language model systems and open-source models at\ncomprehending and playing the game in two different languages. Results\nhighlight the struggles of certain models to maintain correct guess length and\ngenerate repetitions, as well as hallucinations of non-existent words and\ninflections.","PeriodicalId":501112,"journal":{"name":"arXiv - CS - Computers and Society","volume":"48 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Computers and Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2409.11112","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
At the beginning of 2022, a simplistic word-guessing game took the world by
storm and was further adapted to many languages beyond the original English
version. In this paper, we examine the strategies of daily word-guessing game
players that have evolved during a period of over two years. A survey gathered
from 25% of frequent players reveals their strategies and motivations for
continuing the daily journey. We also explore the capability of several popular
open-access large language model systems and open-source models at
comprehending and playing the game in two different languages. Results
highlight the struggles of certain models to maintain correct guess length and
generate repetitions, as well as hallucinations of non-existent words and
inflections.