Effects of Virtual Reality on Biomechanical Parameters of Gait in Older Adults: A Systematic Review

IF 1.9 Q2 REHABILITATION
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Abstract

Objectives

To conduct a systematic review of the literature on the effect of virtual reality (VR) on biomechanical gait parameters (BGPs) in older adults. Specifically, the spatial-temporal parameters of gait, gait velocity, kinematics, and ground reaction forces, and examine how they are affected by VR interventions. To evaluate the effectiveness and validity of VR gait training and subsequently its potential integration into rehabilitation therapies. This review is a valuable contribution to the current literature as it does not limit its focus to a particular disease. By examining a wide range of studies, we sought to provide a comprehensive analysis of the effects of VR on the BGP in older adults. Our findings can inform future research on VR gait training and its potential role in rehabilitation for older adults.

Data Sources

Two authors independently conducted an electronic search from August 18, 2021, to December 17, 2021, using the PubMed, Scopus, and Web of Science databases, including articles published between January 1997 and July 2021.

Study Selection

The search yielded 1226 articles, and after exclusion, 16 articles were included in the analysis.

Data Extraction

The Joanna Briggs Institute appraisal tool for randomized controlled trials and experimental studies, and the Cochrane risk of bias tool, version 2, were used to assess the level of evidence and bias in the studies.

Data Synthesis

In our synthesis, we included data from 9 studies with a total of 217 subjects. The range of follow-up periods across these studies was 2-10 weeks, and 40% of the studies conducted the study in community-dwelling individuals. Of the randomized controlled trials, 9 had a low-risk level, whereas 1 study had moderate risk. All studies with control groups and low bias levels demonstrated a positive effect of VR intervention on the BGP in older adults.

Conclusions

Consistent evidence suggests that VR intervention has positive effects on gait performance in older adults.

虚拟现实对老年人步态生物力学参数的影响:系统回顾
目的对有关虚拟现实(VR)对老年人生物力学步态参数(BGPs)影响的文献进行系统性综述。特别是步态的时空参数、步态速度、运动学和地面反作用力,并研究它们如何受到 VR 干预的影响。评估 VR 步态训练的有效性和有效性,进而将其纳入康复疗法的可能性。这篇综述对目前的文献做出了宝贵的贡献,因为它没有将重点局限于某种疾病。通过对大量研究的考察,我们试图全面分析 VR 对老年人 BGP 的影响。数据来源两位作者于 2021 年 8 月 18 日至 2021 年 12 月 17 日使用 PubMed、Scopus 和 Web of Science 数据库独立进行了电子检索,包括 1997 年 1 月至 2021 年 7 月间发表的文章。数据提取采用乔安娜-布里格斯研究所(Joanna Briggs Institute)的随机对照试验和实验研究评估工具以及科克伦偏倚风险工具(Cochrane risk of bias tool)第 2 版来评估研究的证据水平和偏倚情况。在数据综合中,我们纳入了来自 9 项研究共 217 名受试者的数据。这些研究的随访时间范围为 2-10 周,其中 40% 的研究在社区居民中进行。在随机对照试验中,9 项为低风险水平,1 项为中度风险。所有带对照组和低偏倚水平的研究都表明,VR 干预对老年人的 BGP 有积极影响。结论一致的证据表明,VR 干预对老年人的步态表现有积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
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