The ludic praxis. Phenomenological perspectives

Pub Date : 2024-08-12 DOI:10.1007/s10743-024-09346-y
Emilio Vicuña
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Abstract

In this article I will use Husserlian tools in order to elaborate a phenomenology of ludic experience. Following Fink, my aim here is to present what Husserl could have elaborated in a more systematic manner concerning the specificity of what he calls the ludic praxis (Spielpraxis) and the ludic construct (Spielgebilde). Firstly, I analyze the temporality of ludic experience. Play has a dilative temporal structure: it involves a momentary captivation in the present and a momentary suspension of the architectonic goals of the agent. Secondly, play has its own artifacts. I begin by analyzing what I call the impermanent construct, i.e., the object whose elaboration is motivated by a self-referential interest of the poietic subject. Thirdly, play does not only erect singular entities, but also ludic worlds as a whole. My objective is to scrutinize the mode of being of these normative spaces. I conclude with a description of the ludic object par excellence, namely the toy (Spielzeug).

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鲁迪克实践。现象学视角
在这篇文章中,我将使用胡塞尔的工具来阐述一种鲁德经验现象学。继芬克之后,我在此的目的是以更系统的方式介绍胡塞尔本可以阐述的关于他所谓的 "鲁德实践"(Spielpraxis)和 "鲁德建构"(Spielgebilde)的特殊性。首先,我分析了游戏体验的时间性。游戏具有一种延时性的时间结构:它涉及对当下的瞬间捕捉和对行为主体架构目标的瞬间中止。其次,游戏有其自身的人工制品。我首先分析了我所称的 "无常建构物",即由 "诗歌主体 "的自我参照兴趣所驱动的客体。第三,游戏不仅是单一的实体,也是一个整体的荒诞世界。我的目标是仔细研究这些规范空间的存在方式。最后,我将描述一个卓越的游戏对象,即玩具(Spielzeug)。
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