Development of interactive English e-learning video entertainment teaching environment based on virtual reality and game teaching emotion analysis

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Jia Liu
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引用次数: 0

Abstract

With the rapid development of information technology, virtual reality (VR) and game teaching have gradually become an important tool in modern education. As a universal language, the innovation of English teaching methods is particularly important. This study aims to develop an interactive English e-learning video entertainment teaching environment based on virtual reality and game teaching to enhance students’ learning interest and effect. By combining virtual reality technology with game teaching method, this paper designs and develops a set of interactive English e-learning video entertainment teaching platform. The platform uses emotion analysis technology to monitor students’ emotional state in real time and dynamically adjust teaching content according to emotional feedback. The results showed that the experimental group of students in English learning performance is significantly better than the control group, learning interest and participation is also significantly improved. Emotion analysis data showed that students in the experimental group showed more positive emotions when using the platform, and their learning pressure was significantly reduced. The interactive English e-learning video entertainment teaching environment based on virtual reality and game teaching not only improves the learning effect of students, but also significantly improves their learning interest and participation.
基于虚拟现实和游戏教学情感分析的交互式英语电子学习视频娱乐教学环境的开发
随着信息技术的飞速发展,虚拟现实(VR)和游戏教学逐渐成为现代教育的重要手段。英语作为一门世界通用语言,其教学方法的创新显得尤为重要。本研究旨在开发一种基于虚拟现实和游戏教学的互动英语电子学习视频娱乐教学环境,以提高学生的学习兴趣和效果。本文通过将虚拟现实技术与游戏教学法相结合,设计开发了一套交互式英语网络学习视频娱乐教学平台。该平台利用情感分析技术实时监测学生的情感状态,并根据情感反馈动态调整教学内容。结果显示,实验组学生的英语学习成绩明显优于对照组,学习兴趣和参与度也明显提高。情绪分析数据显示,实验组学生在使用平台时表现出更多的积极情绪,学习压力明显减轻。基于虚拟现实和游戏教学的交互式英语网络学习视频娱乐教学环境不仅提高了学生的学习效果,还显著提高了学生的学习兴趣和参与度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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