Transculturation in Latin American Video Game Production: Between Regionalism and Cosmopolitanism

IF 2.4 2区 文学 Q1 COMMUNICATION
Carlos Ramírez-Moreno, Luis Navarrete-Cardero
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引用次数: 0

Abstract

This research explores the manifestation of transculturation, a literary paradigm designed to situate Latin American production in the context of globalization, in video game production, evaluating its applicability to the study of cultural representation. Embracing a documentary research and content analysis methodology, the study analyzes 29 video games from nine Latin American countries, classifying them as “regionalist” or “cosmopolitan” based on settings, themes, audiovisual elements, and intertextual references. The regionalist category exhibits a preference for realism, natural settings, representation of myths, and an emphasis on cultural preservation. Conversely, the cosmopolitan category favors the fantastic, urban settings, reinterpretation of myths, and an emphasis on cultural exchange. By scrutinizing video games through the lens of transculturation, the study revalidates this theory as a relevant paradigm for understanding cultural representation in the digital age, offering new insights into the interplay between local and global influences in Latin American video game narratives.
拉丁美洲电子游戏制作中的跨文化性:地区主义与世界主义之间
跨文化是一种文学范式,旨在将拉丁美洲的作品置于全球化背景下,本研究探讨了跨文化在电子游戏作品中的表现形式,并评估了其在文化表现研究中的适用性。本研究采用文献研究和内容分析方法,分析了来自九个拉美国家的 29 款电子游戏,并根据游戏的设置、主题、视听元素和互文参考将其分为 "地区主义 "和 "世界主义 "两类。地区主义类游戏表现出对现实主义、自然环境、神话表现的偏好,并强调文化保护。相反,世界主义类别则偏爱奇幻、城市背景、对神话的重新诠释,并强调文化交流。本研究通过跨文化视角审视电子游戏,重新验证了这一理论作为理解数字时代文化表征的相关范式的价值,为拉丁美洲电子游戏叙事中本地和全球影响之间的相互作用提供了新的视角。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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