The Road to Flourishing – Can we drive strongly sustainable business intention through a game-based tool?

IF 9.7 1区 环境科学与生态学 Q1 ENGINEERING, ENVIRONMENTAL
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Abstract

Business action for sustainability is still mostly limited to ‘weakly sustainable’ activities that do not significantly change the way of doing business and only decrease negative environmental and societal impacts of doing business to a limited extent. Strongly sustainable business creates positive environmental, economic and social value and operates within the boundaries of the planet. Tools to help companies transform to this paradigm are still lacking. This research developed and tested the game-based tool “The Road to Flourishing”. The tool aims to raise knowledge and change intended behaviour of business sustainability. The tool evaluation used a Theory of Planned Behaviour lens to understand whether the game play could change players' attitudes, social norms, perceived behavioural control, intended behaviour, and knowledge of business sustainability. A pre-post-survey was filled in by 220 participants with background in academia, business, business studies and consultancy. It was evaluated using t-tests to find potential changes due to the gameplay. Statistically significant differences were observed in players' knowledge levels and some components of intended behaviour but not the behavioural intention itself. We suggest using insights from other research streams to test sustainable business tools and ensure that they meet their intended objectives. We furthermore support the call for ensuring that businesses incorporate a strong sustainability paradigm and hope that The Road to Flourishing can help in this endeavour.

通往繁荣之路--我们能否通过一种基于游戏的工具推动强烈的可持续商业意图?
企业的可持续发展行动仍然主要局限于 "弱可持续发展 "活动,这些活动不会显著改变企业的经营方式,只能在有限程度上减少企业经营对环境和社会的负面影响。可持续发展性强的企业能够创造积极的环境、经济和社会价值,并在地球范围内运营。目前仍缺乏帮助企业向这一模式转型的工具。这项研究开发并测试了基于游戏的工具 "通往繁荣之路"。该工具旨在提高对企业可持续发展的认识并改变预期行为。该工具的评估采用了计划行为理论的视角,以了解游戏是否能改变玩家的态度、社会规范、感知行为控制、预期行为以及对企业可持续发展的认识。来自学术界、商界、商业研究和咨询公司的 220 名参与者填写了前后期调查问卷。调查采用 t 检验法进行评估,以发现游戏可能带来的变化。从统计学角度看,参与者的知识水平和预期行为的某些组成部分存在明显差异,但行为意向本身并不存在差异。我们建议利用其他研究流的洞察力来测试可持续的商业工具,确保它们达到预期目标。此外,我们还支持确保企业纳入强有力的可持续发展范式的呼吁,并希望《通往繁荣之路》能在这方面有所帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Cleaner Production
Journal of Cleaner Production 环境科学-工程:环境
CiteScore
20.40
自引率
9.00%
发文量
4720
审稿时长
111 days
期刊介绍: The Journal of Cleaner Production is an international, transdisciplinary journal that addresses and discusses theoretical and practical Cleaner Production, Environmental, and Sustainability issues. It aims to help societies become more sustainable by focusing on the concept of 'Cleaner Production', which aims at preventing waste production and increasing efficiencies in energy, water, resources, and human capital use. The journal serves as a platform for corporations, governments, education institutions, regions, and societies to engage in discussions and research related to Cleaner Production, environmental, and sustainability practices.
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