How do gamified digital therapeutics work on obesity self-management?

Xuejuan Zhu , Shuneng Gu , Jian Li
{"title":"How do gamified digital therapeutics work on obesity self-management?","authors":"Xuejuan Zhu ,&nbsp;Shuneng Gu ,&nbsp;Jian Li","doi":"10.1016/j.metop.2024.100314","DOIUrl":null,"url":null,"abstract":"<div><p>Obesity management can effectively reduce the risks and complications associated with obesity and improve the quality of life of patients. After assessing the advantages and limitations of various obesity management approaches, self-management has been strongly recommended due to the advantages of minimal side effects and lower costs compared to treatment via drugs and surgery. However, successfully implementing lifestyle intervention strategies requires scientific guidance and strong determination. With the development of electronic and information technology, lifestyle intervention has transformed considerably. A new concept, called Gamified Digital Therapeutics (GDTx), represents a gaming format with Digital Therapeutics (DTx). It can effectively enhance patient compliance and accessibility to chronic disease management. Here, we review recent studies on the application of GDTx for the self-management of obesity and discuss three aspects surrounding its completion rates, satisfaction levels, and effectiveness. In contrast to traditional approaches to obesity self-management, implementing GDTx effectively corrects unhealthy dietary and lifestyle habits, markedly enhancing the dissemination of nutritional and exercise-related health knowledge. Of particular significance is the evident improvement in the adherence of obese patients to weight loss programs. Despite numerous studies indicating that GDTx may offer an effective solution for obesity self-management, there are still several limitations in the medicalization of GDTx for self-management of obesity. This review aimed to provide a reference for subsequent studies and promote the widespread application of GDTx in obesity self-management to help reduce the obesity rate and alleviate the burden on obese patients.</p></div>","PeriodicalId":94141,"journal":{"name":"Metabolism open","volume":"23 ","pages":"Article 100314"},"PeriodicalIF":0.0000,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S258993682400046X/pdfft?md5=fe36abb0baf8025be5b8b79b561eec65&pid=1-s2.0-S258993682400046X-main.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Metabolism open","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S258993682400046X","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Obesity management can effectively reduce the risks and complications associated with obesity and improve the quality of life of patients. After assessing the advantages and limitations of various obesity management approaches, self-management has been strongly recommended due to the advantages of minimal side effects and lower costs compared to treatment via drugs and surgery. However, successfully implementing lifestyle intervention strategies requires scientific guidance and strong determination. With the development of electronic and information technology, lifestyle intervention has transformed considerably. A new concept, called Gamified Digital Therapeutics (GDTx), represents a gaming format with Digital Therapeutics (DTx). It can effectively enhance patient compliance and accessibility to chronic disease management. Here, we review recent studies on the application of GDTx for the self-management of obesity and discuss three aspects surrounding its completion rates, satisfaction levels, and effectiveness. In contrast to traditional approaches to obesity self-management, implementing GDTx effectively corrects unhealthy dietary and lifestyle habits, markedly enhancing the dissemination of nutritional and exercise-related health knowledge. Of particular significance is the evident improvement in the adherence of obese patients to weight loss programs. Despite numerous studies indicating that GDTx may offer an effective solution for obesity self-management, there are still several limitations in the medicalization of GDTx for self-management of obesity. This review aimed to provide a reference for subsequent studies and promote the widespread application of GDTx in obesity self-management to help reduce the obesity rate and alleviate the burden on obese patients.

Abstract Image

游戏化数字疗法如何实现肥胖症的自我管理?
肥胖管理可以有效降低肥胖带来的风险和并发症,改善患者的生活质量。在对各种肥胖管理方法的优势和局限性进行评估后,由于与药物和手术治疗相比,自我管理具有副作用小、成本低的优势,因此被强烈推荐。然而,成功实施生活方式干预策略需要科学的指导和坚定的决心。随着电子和信息技术的发展,生活方式干预也发生了很大变化。一种名为 "游戏化数字疗法"(Gamified Digital Therapeutics,GDTx)的新概念,将游戏形式与数字疗法(Digital Therapeutics,DTx)结合起来。它能有效提高患者对慢性病管理的依从性和可及性。在此,我们回顾了近期有关将 GDTx 应用于肥胖症自我管理的研究,并围绕其完成率、满意度和有效性三个方面展开讨论。与传统的肥胖症自我管理方法相比,实施 GDTx 能有效纠正不健康的饮食和生活习惯,明显促进营养和运动相关健康知识的传播。尤其重要的是,肥胖患者对减肥计划的坚持程度明显提高。尽管大量研究表明,GDTx 可为肥胖症的自我管理提供有效的解决方案,但将 GDTx 医学化用于肥胖症的自我管理仍存在一些局限性。本综述旨在为后续研究提供参考,促进 GDTx 在肥胖症自我管理中的广泛应用,帮助降低肥胖率,减轻肥胖症患者的负担。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Metabolism open
Metabolism open Agricultural and Biological Sciences (General), Endocrinology, Endocrinology, Diabetes and Metabolism
自引率
0.00%
发文量
0
审稿时长
40 days
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信