Zero-determinant strategy of finite games with implementation errors and its application into group decision-making

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Zhipeng Zhang , Xiaotong Jiang , Chengyi Xia
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引用次数: 0

Abstract

The zero-determinant (ZD) strategy provides a new perspective for describing the interaction between players, and the errors among them will be an important role in designing ZD strategy, which attracts a lot of researches in various fields. This paper investigates how to design ZD strategy for multiplayer two-strategy repeated finite game under implementation errors. First, the implementation errors can be introduced by breaking down the probabilities of different possible cases, and the model of strategy transition process can be constructed with the semi-tensor product (STP) of matrices. Second, through the classical ZD strategy acquisition method, the step for designing ZD strategy for multiplayer two-strategy repeated finite games under implementation errors is presented. Then, the sufficient and necessary conditions for checking the effectiveness of ZD strategy under implementation errors are studied. In addition, by distinguishing the focal player's neighbors, the current approach is extended to networked evolutionary game (NEG) under implementation errors for group decision-making, and an intelligent algorithm is also provided. Finally, we use two examples to demonstrate the validity of our proposed method.

有执行误差的有限博弈的零决定策略及其在群体决策中的应用
零判定(ZD)策略为描述博弈者之间的互动提供了一个新的视角,而博弈者之间的误差将是设计 ZD 策略的一个重要角色,这吸引了各领域的大量研究。本文研究了如何在执行误差下设计多人双策略重复有限博弈的 ZD 策略。首先,通过分解不同可能情况的概率引入执行误差,并利用矩阵的半张量积(STP)构建策略转换过程模型。其次,通过经典的 ZD 策略获取方法,提出了执行误差下多人双策略重复有限博弈的 ZD 策略设计步骤。然后,研究了在执行误差下检验 ZD 策略有效性的充分条件和必要条件。此外,通过区分焦点玩家的邻居,我们还将当前方法扩展到了执行误差下的网络演化博弈(NEG)中,用于群体决策,并提供了一种智能算法。最后,我们用两个例子来证明我们提出的方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.20
自引率
4.30%
发文量
567
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