The virtual cure for real-world prejudice? Secondary transfer effects of intergroup contact in virtual reality

IF 2.7 3区 心理学 Q2 PSYCHOLOGY, SOCIAL
Matilde Tassinari, Ville Johannes Harjunen, Veronica Margherita Cocco, Loris Vezzali, Inga Jasinskaja-Lahti
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Abstract

The secondary transfer effect (STE) of intergroup contact posits that contact with one social group may reduce prejudice not only towards contacted but also non-contacted groups. Virtual reality (VR) has the potential to facilitate intergroup contact on a large scale, but its effectiveness in generating the STE of intergroup contact has not been studied before. In two pre-registered studies conducted in Finland and Italy, we examined whether cooperative (positive) contact in VR between participants' White avatar and an avatar representing a person with African ethnic background had an extended effect on more positive attitudes towards other non-contacted minority groups. Study 1 (N = 53) revealed that positive contact with a Black avatar in VR decreased explicit prejudice towards secondary non-contacted outgroups (Middle Eastern people, Muslims, homosexual people, individuals with intellectual disabilities, and immigrants) via attitude generalization but not via intergroup anxiety. Study 2 (N = 132) expanded the design of Study 1 by including a competitive (negative) contact situation to test the STE of both positive and negative contact in VR. The findings of Study 2 showed a trend towards improvement in explicit attitudes towards one secondary outgroup (East Asian people) for positive contact as compared to negative contact. Overall, our findings show the potential of VR contact to alleviate generalized prejudice through the STE of positive intergroup contact. However, caution must be exercised, as competitive activities in VR are common and may have detrimental effects on intergroup attitudes. Please refer to the Supplementary Material section to find this article's Community and Social Impact Statement.

Abstract Image

虚拟治疗现实世界的偏见?虚拟现实中群体间接触的二次转移效应
群体间接触的二次转移效应(STE)认为,与一个社会群体的接触不仅可以减少对接触群体的偏见,还可以减少对非接触群体的偏见。虚拟现实(VR)具有大规模促进群体间接触的潜力,但其在产生群体间接触的二次转移效应方面的有效性还没有被研究过。在芬兰和意大利进行的两项预先登记的研究中,我们考察了参与者的白人头像与代表非洲裔背景的头像之间在虚拟现实中的合作(积极)接触是否会对其他未接触过的少数群体产生更积极的态度。研究 1(N = 53)显示,在 VR 中与黑人化身的积极接触通过态度泛化而非群体间焦虑,减少了对次要非接触群体(中东人、穆斯林、同性恋者、智障人士和移民)的明确偏见。研究 2(N = 132)扩展了研究 1 的设计,加入了竞争性(负面)接触情境,以测试 VR 中正面和负面接触的 STE。研究 2 的结果显示,与消极接触相比,积极接触会改善对一个次要外群体(东亚人)的明确态度。总之,我们的研究结果表明,通过积极的群体间接触,虚拟现实接触具有减轻普遍偏见的潜力。不过,由于虚拟现实中的竞争活动很常见,可能会对群体间态度产生不利影响,因此必须谨慎行事。请参阅 "补充材料 "部分,查看本文的 "社区和社会影响声明"。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.70
自引率
7.40%
发文量
69
期刊介绍: The Journal of Community & Applied Social Psychology publishes papers regarding social behaviour in relation to community problems and strengths. The journal is international in scope, reflecting the common concerns of scholars and community practitioners in Europe and worldwide.
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