Scenario-based learning: How can it contribute to clinical education?

IF 1.4 Q4 MEDICINE, RESEARCH & EXPERIMENTAL
Clinical Teacher Pub Date : 2024-09-04 DOI:10.1111/tct.13805
Paul A. Tiffin, Robert M. Klassen
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The approach emphasised engaging learners in authentic representations of tasks that reflected the ultimate goal of the education.<span><sup>1</sup></span> In turn, SBL is informed by situated learning theory that suggests that learning should be placed in the context in which the skills and knowledge gained are to be deployed.<span><sup>2</sup></span> Thus, the knowledge to be acquired, often procedural in nature (i.e. how to <i>do</i> something), is embedded within an authentic context and culture. Therefore, this approach is intended to form a bridge between semantic (fact-based) knowledge and the practical application of learning.</p><p>In traditional simulations, a workplace situation is physically recreated with actors, mannequins or other props. In contrast, in SBL, the contextual elements are invoked via <i>low-fidelity</i> simulation. This usually means presenting situations in a digital format that uses text, video, or augmented and virtual reality environments. The rapidly expanding use of digital media for education has stimulated an increased interest in the SBL approach for teaching and training generally. Using low-fidelity, interactive digital simulation is also the basis of situational judgement tests (SJTs). Performance on SJT-type assessments have been shown to predict important, interpersonal aspects of behaviour in medical students and doctors.<span><sup>3</sup></span> This immediately raises questions about whether the SJT format could also be used for educational purposes. Indeed, some SBL systems could be considered developmental, or ‘dynamic SJTs’, where a learning environment, incorporating feedback, is created within the test itself. In dynamic tests, the resulting score thus partly reflects the learning that has taken place during testing.<span><sup>4</sup></span> SJTs themselves draw from similar theoretical roots as SBL, in terms of embodied (situated) cognition. That is, learning occurs via cognitive processes that are situated in a particular context. These influence a learner's evaluation of external and internal cues.<span><sup>5</sup></span> Externally, this could be informational cues about the environment (including other people). Internally, it could be via emotional states and sensations (e.g. fear or excitement). Suitable scenarios can be created using the ‘critical incident technique’ to capture situations from those with relevant live experience (e.g. clinicians and patients) that challenge clinical or interpersonal judgement.<span><sup>6</sup></span> A variety of behavioural responses are also generated and rated according to perceived effectiveness. Such design approaches are likely to be similarly useful when developing SBL material. A ‘theatrical’ approach can also be taken. This entails pre-defining the specific procedural knowledge to be learned. A ‘stage’ is then set, with roles (characters), props and a script. These are intended to provide the learner with the required contextual information to make an informed, interactive response to the situation presented.</p><p>Given the similarities to other educational methods, such as problem-based learning, case-based learning and simulation, is SBL a truly distinctive approach? Or merely an old pedagogical wine in a new, digital, wineskin? We suggest that SBL be defined by the following five features, listed and described in Table 1.</p><p>Case-based discussions, like SBL, are also aimed at bridging the knowledge-application gap. However, these would normally involve relatively lengthy and detailed scenarios.<span><sup>7</sup></span> In contrast, SBL tends to use briefer scenarios, which may focus on one aspect of an interpersonal interaction or management of a clinical situation. SBL-type approaches are already being extensively used in clinical training. Commercial and free resources for creating SBL-based material are available. These can be implemented and delivered by educational software, such as SoftChalk.<span><sup>8</sup></span> Tools and examples are also provided, free, by the ‘Widening access to virtual educational scenarios’ (WAVES) network (www.wavesnetwork.eu). One text-based WAVES example, for medical students, involves the learner deciding how to respond to the following situation, and is summarised as follows:</p><p>Depending on the choices made the rest of the scenario shown in Box 1 unfolds in a ‘non-linear’ (branching) way, with further choices being offered to the learner as applicable. The ultimate outcome of these choices may be more or less desirable (i.e. contact with the patient may be permanently lost, the patient's wife may become angry at the GP [played by the learner], etc.).</p><p>Whilst the above example is a simple, text-based SBL item, the use of audiovisual material can provide more information to the learner, such as non-verbal cues, the tone of voice of the ‘actors’, etc. Moreover, as the use of artificial intelligence expands throughout clinical education, then such emotional communication in the learner's responses could also be detected, quantified and fed into the interactive elements of the SBL system. Indeed, this functionality would seem vital to capturing some of the socio-emotional skills required to effectively manage certain interpersonal interactions.</p><p>The SBL approach therefore offers a number of potential benefits but also presents with some limitations. One of the strengths of SBL is that it can be implemented at scale, digitally, increasing the reach of training. Learners can also access the educational material at a convenient time. The digital format facilitates ‘bite-sized’ learning with refresher sessions, and potential gamification elements, that can help engage some learners. The material can be designed to be emotionally connecting, also potentially positively influencing empathy and attitudes. This would usually have required more resource intensive methods, such the use of live actors in role-play. Perhaps, the main potential of SBL will be in complementing traditional simulation training and actual workplace experience when developing key ‘non-academic’ abilities. These could include the empathy and conflict-resolution skills required to sustainably deliver compassionate, person-centred care. Such aspects of interpersonal effectiveness are likely to be especially important in healthcare settings involving considerable emotional labour.<span><sup>9</sup></span> As such, they are key potential targets for SBL-based training. These human qualities are only growing in relevance in an increasingly automated and digital healthcare environment. Moreover, SBL, itself, is well positioned to harness such technology.</p><p>A key potential weakness of SBL is its low-fidelity simulation approach with reduced realism and interactivity compared with more traditional simulation training methods. This could mean that the emotional state in a high-stakes situation, such as a resuscitation scenario, is less likely to be reproduced. Thus, learning may be less likely to generalise to the actual workplace. Initial development of SBL systems may be relatively costly compared to more didactic teaching, such as lectures. Also, SBL may not evoke the desired behavioural responses in real world or higher-fidelity simulated encounters and does not allow for the give-and-take afforded, for example, with human actors. As with PBL, an SBL approach applied in a group setting could facilitate interprofessional education. However, if automating individual feedback based on a particular learner's response it is likely that discipline-specific programming will be required. This is because, as with SJTs, what might be considered optimal, and less desirable, responses, may vary by health professions, as well as across situations. To some extent, these weaknesses may be offset by the scalability and efficiency of SBL approaches. 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At follow-up, 48% of the senior dental students recollected the SBL cases and felt it had prepared them to deliver actual dental care.<span><sup>11</sup></span> However, generally, there is currently a dearth of high-quality evidence regarding the effectiveness of SBL in health professions education, for example, in enhancing communication skills.<span><sup>12</sup></span> In particular, it is important to establish how the approach is optimally implemented across settings and training stages. Research should also focus on whether SBL can positively impact key staff-focussed (e.g. burnout, attrition, etc.) and patient-related outcomes (e.g. satisfaction, treatment adherence rates, etc.). 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引用次数: 0

Abstract

All healthcare professionals receive ‘scenario-based learning’ (SBL), often unawares. Seeing examples of positive and negative interactions between practitioners and colleagues, patients and relatives is a powerful form of vicarious learning, for good or ill. The SBL approach posits that exposure to such powerful learning opportunities should not be merely left to chance.

The term ‘scenario-based learning’ (SBL) was first used in the late 1980s and early 1990s to describe computerised scenarios used for instruction. The approach emphasised engaging learners in authentic representations of tasks that reflected the ultimate goal of the education.1 In turn, SBL is informed by situated learning theory that suggests that learning should be placed in the context in which the skills and knowledge gained are to be deployed.2 Thus, the knowledge to be acquired, often procedural in nature (i.e. how to do something), is embedded within an authentic context and culture. Therefore, this approach is intended to form a bridge between semantic (fact-based) knowledge and the practical application of learning.

In traditional simulations, a workplace situation is physically recreated with actors, mannequins or other props. In contrast, in SBL, the contextual elements are invoked via low-fidelity simulation. This usually means presenting situations in a digital format that uses text, video, or augmented and virtual reality environments. The rapidly expanding use of digital media for education has stimulated an increased interest in the SBL approach for teaching and training generally. Using low-fidelity, interactive digital simulation is also the basis of situational judgement tests (SJTs). Performance on SJT-type assessments have been shown to predict important, interpersonal aspects of behaviour in medical students and doctors.3 This immediately raises questions about whether the SJT format could also be used for educational purposes. Indeed, some SBL systems could be considered developmental, or ‘dynamic SJTs’, where a learning environment, incorporating feedback, is created within the test itself. In dynamic tests, the resulting score thus partly reflects the learning that has taken place during testing.4 SJTs themselves draw from similar theoretical roots as SBL, in terms of embodied (situated) cognition. That is, learning occurs via cognitive processes that are situated in a particular context. These influence a learner's evaluation of external and internal cues.5 Externally, this could be informational cues about the environment (including other people). Internally, it could be via emotional states and sensations (e.g. fear or excitement). Suitable scenarios can be created using the ‘critical incident technique’ to capture situations from those with relevant live experience (e.g. clinicians and patients) that challenge clinical or interpersonal judgement.6 A variety of behavioural responses are also generated and rated according to perceived effectiveness. Such design approaches are likely to be similarly useful when developing SBL material. A ‘theatrical’ approach can also be taken. This entails pre-defining the specific procedural knowledge to be learned. A ‘stage’ is then set, with roles (characters), props and a script. These are intended to provide the learner with the required contextual information to make an informed, interactive response to the situation presented.

Given the similarities to other educational methods, such as problem-based learning, case-based learning and simulation, is SBL a truly distinctive approach? Or merely an old pedagogical wine in a new, digital, wineskin? We suggest that SBL be defined by the following five features, listed and described in Table 1.

Case-based discussions, like SBL, are also aimed at bridging the knowledge-application gap. However, these would normally involve relatively lengthy and detailed scenarios.7 In contrast, SBL tends to use briefer scenarios, which may focus on one aspect of an interpersonal interaction or management of a clinical situation. SBL-type approaches are already being extensively used in clinical training. Commercial and free resources for creating SBL-based material are available. These can be implemented and delivered by educational software, such as SoftChalk.8 Tools and examples are also provided, free, by the ‘Widening access to virtual educational scenarios’ (WAVES) network (www.wavesnetwork.eu). One text-based WAVES example, for medical students, involves the learner deciding how to respond to the following situation, and is summarised as follows:

Depending on the choices made the rest of the scenario shown in Box 1 unfolds in a ‘non-linear’ (branching) way, with further choices being offered to the learner as applicable. The ultimate outcome of these choices may be more or less desirable (i.e. contact with the patient may be permanently lost, the patient's wife may become angry at the GP [played by the learner], etc.).

Whilst the above example is a simple, text-based SBL item, the use of audiovisual material can provide more information to the learner, such as non-verbal cues, the tone of voice of the ‘actors’, etc. Moreover, as the use of artificial intelligence expands throughout clinical education, then such emotional communication in the learner's responses could also be detected, quantified and fed into the interactive elements of the SBL system. Indeed, this functionality would seem vital to capturing some of the socio-emotional skills required to effectively manage certain interpersonal interactions.

The SBL approach therefore offers a number of potential benefits but also presents with some limitations. One of the strengths of SBL is that it can be implemented at scale, digitally, increasing the reach of training. Learners can also access the educational material at a convenient time. The digital format facilitates ‘bite-sized’ learning with refresher sessions, and potential gamification elements, that can help engage some learners. The material can be designed to be emotionally connecting, also potentially positively influencing empathy and attitudes. This would usually have required more resource intensive methods, such the use of live actors in role-play. Perhaps, the main potential of SBL will be in complementing traditional simulation training and actual workplace experience when developing key ‘non-academic’ abilities. These could include the empathy and conflict-resolution skills required to sustainably deliver compassionate, person-centred care. Such aspects of interpersonal effectiveness are likely to be especially important in healthcare settings involving considerable emotional labour.9 As such, they are key potential targets for SBL-based training. These human qualities are only growing in relevance in an increasingly automated and digital healthcare environment. Moreover, SBL, itself, is well positioned to harness such technology.

A key potential weakness of SBL is its low-fidelity simulation approach with reduced realism and interactivity compared with more traditional simulation training methods. This could mean that the emotional state in a high-stakes situation, such as a resuscitation scenario, is less likely to be reproduced. Thus, learning may be less likely to generalise to the actual workplace. Initial development of SBL systems may be relatively costly compared to more didactic teaching, such as lectures. Also, SBL may not evoke the desired behavioural responses in real world or higher-fidelity simulated encounters and does not allow for the give-and-take afforded, for example, with human actors. As with PBL, an SBL approach applied in a group setting could facilitate interprofessional education. However, if automating individual feedback based on a particular learner's response it is likely that discipline-specific programming will be required. This is because, as with SJTs, what might be considered optimal, and less desirable, responses, may vary by health professions, as well as across situations. To some extent, these weaknesses may be offset by the scalability and efficiency of SBL approaches. It is becoming increasingly feasible, with the emergence of ‘large language models’ (e.g. ChatGPT4), to support user interaction through AI-supported chatbots embedded in the SBL activity.

One study of the use of an SBL approach in nursing students reported that active learning was associated with satisfaction with the educational activity. Clear objectives and active learning were both independently associated with self-confidence in managing the simulated clinical situation.10 Another study evaluated perceptions of SBL in dental students. A thematic analysis of learner feedback highlighted that the SBL was experienced as engaging, interactive, relevant, and critical. At follow-up, 48% of the senior dental students recollected the SBL cases and felt it had prepared them to deliver actual dental care.11 However, generally, there is currently a dearth of high-quality evidence regarding the effectiveness of SBL in health professions education, for example, in enhancing communication skills.12 In particular, it is important to establish how the approach is optimally implemented across settings and training stages. Research should also focus on whether SBL can positively impact key staff-focussed (e.g. burnout, attrition, etc.) and patient-related outcomes (e.g. satisfaction, treatment adherence rates, etc.). Thus, there is an urgent need to identify the optimum implementation of SBL and thus its place in the clinical educational toolkit.

Paul Tiffin A: Conceptualisation; writing—original draft. Robert Klassen M: Conceptualisation; writing—review and editing.

The authors declare no conflicts of interest.

The authors have no ethical statement to declare.

基于情景的学习:如何促进临床教育?
所有医疗保健专业人员都会接受 "情景学习"(SBL),而这往往是在不知不觉中进行的。看到从业人员与同事、病人和亲属之间积极和消极互动的例子,无论好坏,都是一种强大的替代学习形式。情景模拟学习"(SBL)一词最早出现在 20 世纪 80 年代末和 90 年代初,用于描述计算机化情景教学。这种方法强调让学习者参与反映教育最终目标的真实任务表述1。反过来,情景学习理论也受到情景学习理论的启发,该理论认为学习应置于所获得的技能和知识的应用情境中2。因此,所要获得的知识通常是程序性的(即如何做某事),是嵌入真实情境和文化中的。因此,这种方法的目的是在语义(基于事实的)知识和学习的实际应用之间架起一座桥梁。在传统的模拟教学中,工作场所的情境是通过演员、人体模型或其他道具实际再现的。相比之下,在 SBL 中,情境元素是通过低保真模拟来调用的。这通常是指使用文本、视频或增强和虚拟现实环境,以数字格式呈现情境。数字媒体在教育领域的应用迅速扩大,激发了人们对将 SBL 方法用于教学和培训的兴趣。使用低保真、交互式数字模拟也是情境判断测试(SJT)的基础。在 SJT 类型评估中的表现已被证明可以预测医学生和医生的重要人际行为。事实上,一些 SBL 系统可被视为发展型或 "动态 SJT",即在测试中创造一个包含反馈的学习环境。在动态测试中,所得分数部分反映了测试过程中的学习情况。4 SJT 本身的理论基础与 SBL 相似,都是体现性(情景)认知。也就是说,学习是通过特定情境中的认知过程进行的。这些认知过程会影响学习者对外部和内部线索的评价5 。从内部看,可以是情绪状态和感觉(如恐惧或兴奋)。可以使用 "危急事件技术 "来创建合适的情景,以捕捉那些具有相关现场经验的人(如临床医生和患者)挑战临床或人际判断的情况。这种设计方法在编写辅助学习材料时可能同样有用。也可以采用 "戏剧 "的方法。这就需要预先确定要学习的具体程序性知识。然后设置一个 "舞台",配上角色(人物)、道具和剧本。鉴于 SBL 与其他教育方法(如基于问题的学习、基于案例的学习和模拟)的相似性,SBL 是一种真正与众不同的方法吗?还是仅仅是一种新的数字酒皮中的旧教学法?我们建议根据表 1 中列出和描述的以下五个特征来定义 SBL。7 相反,SBL 则倾向于使用较简短的情景,可能侧重于人际互动或临床情况管理的一个方面。SBL 类型的方法已广泛应用于临床培训。有商业和免费资源可用于创建基于 SBL 的材料。8 "拓宽虚拟教育场景"(WAVES)网络(www.wavesnetwork.eu)也免费提供工具和示例。其中一个以文本为基础的 WAVES 示例是针对医科学生的,涉及学习者决定如何应对以下情况,概述如下:根据所做的选择,方框 1 中所示情景的其余部分将以 "非线性"(分支)方式展开,并向学习者提供更多适用的选择。这些选择的最终结果可能比较理想,也可能不那么理想(例如,可能永远失去与病人的联系,病人的妻子可能会对全科医生(由学习者扮演)发怒等)。
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来源期刊
Clinical Teacher
Clinical Teacher MEDICINE, RESEARCH & EXPERIMENTAL-
CiteScore
2.90
自引率
5.60%
发文量
113
期刊介绍: The Clinical Teacher has been designed with the active, practising clinician in mind. It aims to provide a digest of current research, practice and thinking in medical education presented in a readable, stimulating and practical style. The journal includes sections for reviews of the literature relating to clinical teaching bringing authoritative views on the latest thinking about modern teaching. There are also sections on specific teaching approaches, a digest of the latest research published in Medical Education and other teaching journals, reports of initiatives and advances in thinking and practical teaching from around the world, and expert community and discussion on challenging and controversial issues in today"s clinical education.
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