Exploration in 4-year-old children is guided by learning progress and novelty.

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Francesco Poli, Marlene Meyer, Rogier B Mars, Sabine Hunnius
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引用次数: 0

Abstract

Humans are driven by an intrinsic motivation to learn, but the developmental origins of curiosity-driven exploration remain unclear. We investigated the computational principles guiding 4-year-old children's exploration during a touchscreen game (N = 102, F = 49, M = 53, primarily white and middle-class, data collected in the Netherlands from 2021-2023). Children guessed the location of characters that were hiding following predictable (yet noisy) patterns. Children could freely switch characters, which allowed us to quantify when they decided to explore something different and what they chose to explore. Bayesian modeling of their responses revealed that children selected activities that were more novel and offered greater learning progress (LP). Moreover, children's interest in making LP correlated with better learning performance. These findings highlight the importance of novelty and LP in guiding children's exploration.

4 岁儿童的探索以学习进度和新奇感为导向。
人类有内在的学习动机,但好奇心驱动探索的发展起源仍不清楚。我们研究了指导 4 岁儿童在触摸屏游戏中进行探索的计算原理(N = 102,F = 49,M = 53,主要为白人和中产阶级,数据于 2021-2023 年在荷兰收集)。儿童按照可预测(但不嘈杂)的模式猜测躲藏的角色的位置。孩子们可以自由切换角色,这样我们就可以量化他们何时决定探索不同的东西以及他们选择探索什么。对他们的反应进行贝叶斯建模后发现,儿童选择的活动更新颖,学习进度(LP)也更大。此外,儿童对取得学习进步的兴趣与更好的学习成绩相关。这些发现凸显了新颖性和 LP 在引导儿童探索方面的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.20
自引率
4.30%
发文量
567
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