Play contagion in African elephants: The closest, the better

IF 1.3 4区 生物学 Q4 BEHAVIORAL SCIENCES
Ivan Norscia , Martin Hecker , Beatriz Gallego Aldama , Santiago Borragán Santos , Giada Cordoni
{"title":"Play contagion in African elephants: The closest, the better","authors":"Ivan Norscia ,&nbsp;Martin Hecker ,&nbsp;Beatriz Gallego Aldama ,&nbsp;Santiago Borragán Santos ,&nbsp;Giada Cordoni","doi":"10.1016/j.beproc.2024.105092","DOIUrl":null,"url":null,"abstract":"<div><p>Behavioural contagion is an automatic process through which a behaviour performed by an individual (trigger) is reproduced by an observer (responder) without necessarily replicating the exact motor sequence. It has been linked to inter-individual synchronisation and possibly emotional contagion. Play can convey emotions and enhance social bonding, although its contagiousness is understudied. To verify social play contagion presence and modulating factors, we gathered audio-video data on social play, distance and affiliation on a group of savannah African elephants (15 individuals) at Parque de la Naturaleza de Cabarceno (Cantabria, Spain). Social play was contagious as it was more likely started by uninvolved elephants (within 3-min) in Post-Play Condition (PP) - after that other elephants had started playing - than in Matched-control Condition (MC; no previous play). Social play contagion mostly occurred within 30 m – probably due to elephants’ limited visual acuity – and it was highest between individuals that affiliated the most, with the distance-affiliation interaction having no effect. The most prominent individuals in the social play network were also the most influential in the play contagion network (Eigenvector-centrality measure). Play contagion was socially modulated, thus suggesting it may extend from motor replication to the replication of the underlying affective state.</p></div>","PeriodicalId":8746,"journal":{"name":"Behavioural Processes","volume":null,"pages":null},"PeriodicalIF":1.3000,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0376635724001074/pdfft?md5=737d97f49b60a912f7e67d4d5b5f4a0e&pid=1-s2.0-S0376635724001074-main.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Behavioural Processes","FirstCategoryId":"99","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0376635724001074","RegionNum":4,"RegionCategory":"生物学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"BEHAVIORAL SCIENCES","Score":null,"Total":0}
引用次数: 0

Abstract

Behavioural contagion is an automatic process through which a behaviour performed by an individual (trigger) is reproduced by an observer (responder) without necessarily replicating the exact motor sequence. It has been linked to inter-individual synchronisation and possibly emotional contagion. Play can convey emotions and enhance social bonding, although its contagiousness is understudied. To verify social play contagion presence and modulating factors, we gathered audio-video data on social play, distance and affiliation on a group of savannah African elephants (15 individuals) at Parque de la Naturaleza de Cabarceno (Cantabria, Spain). Social play was contagious as it was more likely started by uninvolved elephants (within 3-min) in Post-Play Condition (PP) - after that other elephants had started playing - than in Matched-control Condition (MC; no previous play). Social play contagion mostly occurred within 30 m – probably due to elephants’ limited visual acuity – and it was highest between individuals that affiliated the most, with the distance-affiliation interaction having no effect. The most prominent individuals in the social play network were also the most influential in the play contagion network (Eigenvector-centrality measure). Play contagion was socially modulated, thus suggesting it may extend from motor replication to the replication of the underlying affective state.

非洲象的游戏传染:越接近越好。
行为传染是一个自动过程,通过这个过程,个体(触发者)的行为会被观察者(响应者)复制,但不一定要复制确切的运动序列。它与个体间的同步以及可能的情绪传染有关。游戏可以传递积极的情绪,增强社会联系,但其传染性还没有得到充分研究。为了验证社交游戏的传染性和调节因素,我们在卡巴塞诺自然公园(西班牙坎塔布里亚)收集了一组非洲草原象(15 头)的社交游戏、距离和隶属关系的音频视频数据。社交游戏具有传染性,因为在游戏后条件(PP)下,即在其他大象开始游戏后,未参与游戏的大象(3分钟内)比在匹配对照条件(MC;之前没有游戏)下更有可能开始社交游戏。社交游戏传染大多发生在 30 米以内(这可能是由于大象的视觉敏锐度有限),而且在关系最密切的个体之间传染率最高,距离与关系的交互作用没有影响。社会游戏网络中最突出的个体在游戏传染网络中也最具影响力(特征向量-中心性测量)。游戏传染是受社会调节的,因此表明它可能从运动复制扩展到基本情感状态的复制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Behavioural Processes
Behavioural Processes 生物-动物学
CiteScore
2.70
自引率
7.70%
发文量
144
审稿时长
4-8 weeks
期刊介绍: Behavioural Processes is dedicated to the publication of high-quality original research on animal behaviour from any theoretical perspective. It welcomes contributions that consider animal behaviour from behavioural analytic, cognitive, ethological, ecological and evolutionary points of view. This list is not intended to be exhaustive, and papers that integrate theory and methodology across disciplines are particularly welcome.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信