Are you game? Health Gamification during disruptions due to the pandemic for sustainability

Swati Tayal, K. Rajagopal
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引用次数: 0

Abstract

The new normal has transformed IT company employees' working styles and patterns to accommodate changing business demands. It brings back the attention required for self-health, and the pandemic has demonstrated the importance of Health. The prominence of Gamification and its adaptation is growing in the education and learning industries. This research paper aims to study, analyze, and understand users' intention to use gamified health monitoring tools or applications with emerging health disruptions in the post-pandemic era. The study gathered data from Indian users as the primary source, where the participants' backgrounds were from Information Technology (IT) companies, and the survey gathered 185 responses online from Gen Z women. This study shows a significant association between the gamified engagement approach and user intention to engage. Considering the ongoing business uncertainty and growing work-from-home hours for IT employees, disruption may persist while creating the need for gamified health engagement.

你在玩游戏吗?在大流行病造成的混乱中实现健康游戏化,促进可持续发展
新常态改变了 IT 公司员工的工作方式和模式,以适应不断变化的业务需求。它使人们重新关注自我健康,大流行病证明了健康的重要性。游戏化及其适应性在教育和学习行业日益突出。本研究论文旨在研究、分析和了解用户使用游戏化健康监测工具或应用程序的意向,以及后大流行病时代新出现的健康干扰因素。研究以印度用户为主要数据来源,参与者的背景均来自信息技术(IT)公司,调查收集了 185 份来自 Z 世代女性的在线回复。这项研究表明,游戏化参与方式与用户参与意向之间存在明显关联。考虑到持续的商业不确定性和 IT 员工越来越多的在家工作时间,干扰可能会持续存在,同时产生了对游戏化健康参与的需求。
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CiteScore
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