“It’s a terrible choice to make but also a necessary one”: Exploring player experiences with moral decision making mechanics in video games

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Sophie Wright , Alena Denisova
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引用次数: 0

Abstract

Video games offer a unique platform for players to engage interactively with morally challenging topics and dilemmas. Despite the growing popularity of games that offer such content, there is a paucity of research on the player experiences and the specific game mechanics that facilitate moral decision making. To address this gap, this research identifies key game mechanics that support moral decision making through a comprehensive review of related literature and qualitative survey responses from players (n = 30). The effects of these mechanics on players’ decision making processes and their overall impact on player experience were further explored through semi-structured, video-elicitation interviews (n = 11). This research develops a theoretical framework based on the findings from these two exploratory studies, culminating in a set of design guidelines to inform the future development of moral decision making games.

"这是一个可怕的选择,但也是一个必要的选择":探索玩家对电子游戏中道德决策机制的体验
电子游戏提供了一个独特的平台,让玩家以互动的方式参与具有道德挑战性的主题和困境。尽管提供此类内容的游戏越来越受欢迎,但有关玩家体验和促进道德决策的具体游戏机制的研究却很少。为了填补这一空白,本研究通过对相关文献和玩家(n = 30)定性调查反馈的全面回顾,确定了支持道德决策的关键游戏机制。这些机制对玩家决策过程的影响及其对玩家体验的总体影响,则通过半结构化的视频启发式访谈(n = 11)进行了进一步探讨。本研究在这两项探索性研究结果的基础上建立了一个理论框架,最终形成了一套设计指南,为今后开发道德决策游戏提供参考。
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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